Mages OP cutdown

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kollex
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Location: Kyiv, Ukraine

Mages OP cutdown

Post by kollex »

How about instead the shield slots we introduce 2 slots for 'active spells': 1 offensive - either of the flow spells, - and 1 for the rest. And the mage will be able to cast only those he put in those slots, so EITHER heal, OR slow OR armor.

Thoughts?
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Cleopatra
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Location: USA

Re: Mages OP cutdown

Post by Cleopatra »

kollex wrote:How about instead the shield slots we introduce 2 slots for 'active spells': 1 offensive - either of the flow spells, - and 1 for the rest. And the mage will be able to cast only those he put in those slots, so EITHER heal, OR slow OR armor.

Thoughts?
Sounds great...I still think the heal rate is just a little too high for mage even without armor
Only to be adjusted if not in pvp ^_^
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I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
dinoponte2
Posts: 467
Joined: Mon May 26, 2014 1:15 am

Re: Mages OP cutdown

Post by dinoponte2 »

I got mage and archer and i think this is bad ideia
Only thnk overpower mages are arm soelland slow
If mage heal i already killed him , if he use arm i dont , if he slow and run i dont too
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

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Cleopatra
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Re: Mages OP cutdown

Post by Cleopatra »

For a mage armor/heal is powerful combination vs any class. Heal only I can kill, armor only I can kill, run with axe I can kill...but a mage 400lvs LESS then me uses armor/heal combination I CANT kill at all.
That is haft my lv I should be able to slaughter them.... ;)
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
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