ALL CURRENT IDEAS AND SUGGESTIONS!

If you have ideas to improve this great game, post them here!

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blitzcraig
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by blitzcraig » Tue Apr 01, 2014 7:06 am

yes, I believe it's the same in offline rpg, though a few enemies (#79 and up) are not really in the game yet (only as special spawns in mmorpg)

if somebody knows anything that is different, if love to hear it :)
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Kiyan
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Kiyan » Thu Apr 03, 2014 4:48 pm

Stack-able consumable items and/or Quest items.

Make the consumable item prices x2 or x3 to balance the conveniences.
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Secular
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Secular » Sun Apr 06, 2014 4:10 am

I've suggested this before and it's nice to know other players also agree and are bringing it into light.
I think crafting materials (ores, ingots, planks, etc.) should stack x20.

It would attract more of the community to the crafting part of the game, and there's a lot we can add to it. :)
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blitzcraig
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by blitzcraig » Sun Apr 06, 2014 4:49 am

I still like this as well, provided potions don't stack, or you can only have one slot for potions (something to ensure you can't walk around with 200 pots ;)
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Kiyan
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Kiyan » Mon Apr 07, 2014 4:24 am

blitzcraig wrote:I still like this as well, provided potions don't stack, or you can only have one slot for potions (something to ensure you can't walk around with 200 pots ;)
Kiyan wrote:Make the consumable item prices x2 or x3 to balance the conveniences.
What I think you're saying is that you're afraid of some high levels who will carry a 200 pot and go killing everybody in its wake.

Solution: When attacked by a player the potions efficiency will cut up to 20% for the last five minutes after the attack has been dealt and the same goes to those who initiate the attack.
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Insider_old
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Insider_old » Thu Apr 17, 2014 10:24 pm

Lottery House on map right from spawn!
3 types of lottery
1 day-result every day!(lvl 10-20 clothes)
3 day-lvl 30-50
Week lottery-50-75 lvl
Month lottery-random 100+ lvl thing.
Only one people can win!Prices of lottery:100,300,700 and 5000 gold.Winner have thing+all money LOTTERY HOUSE had for selling tickets!MAYBE GOOD IDEA?
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ayc
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Rewards on lvl up

Post by ayc » Mon Apr 21, 2014 9:31 pm

I was thinking if we could make a small reward on each lvl up,which would be divided as:
level 0-10 get 100 coins/lvl up
level 10-20 get 500 coins/lvl up
level 20-50 get 2000 coins/lvl up
level 50-100 get 100k/lvl up
level 100-200 get 500k/lvl up
level 200+ get 1mil/lvl up
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ernie19
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by ernie19 » Tue Apr 22, 2014 5:34 am

ayc wrote:I was thinking if we could make a small reward on each lvl up,which would be divided as:
level 0-10 get 100 coins/lvl up
level 10-20 get 500 coins/lvl up
level 20-50 get 2000 coins/lvl up
level 50-100 get 100k/lvl up
level 100-200 get 500k/lvl up
level 200+ get 1mil/lvl up
this is a good reward each lvl,better have than nothing...^_~



push it!!!
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joeylamcy
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by joeylamcy » Thu Apr 24, 2014 8:55 am

joeylamcy in topic 'SOS' wrote:I just came up with 3 ideas:
1. make the accuracy of archers attack drop in longer ranges quite significantly(accuracy can't be improved by leveling up) So archers need to throw dice on dex, and also pass the accuracy test, in order to hit other players. Not sure if this is only in pvp or also against monsters.
2. melee characters can keep attacking while running. (It makes sense in real-life)
3. increase the range of melee weapons to 3 at higher level weapons. This ensures that after a run, u at least get 1 hit.
Sorry to post it again, but I guess posting it here would catch a bit more attention, coz i really think these ideas could be useful. ;)
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SoulSilver
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Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by SoulSilver » Fri May 02, 2014 7:22 pm

OMG I GOT A GREAT IDEA!!!!!!
Someone now the Game "Monster Hunter" ?
Creator pls watch some lets plays to understand what i mean!
Why we dosent make Quests that y can only do with a few ppl like 4-6 and the Quest is to take down a Monster that for example is a dangerous for a Village?

The Monster could be a Flying Dragon and y only can attack it if it comes on ground. The monster must have special attacks like a Big Power wave that do much damage to give lvl 50 one hit. This could be one of hardest monster.

For low lvls there could be quests like killing for example two Ice Trolls ( Only lvl under lvl 10 players can do this quest) and if there are 4-6 lvl 0-10 ppl they could kill them.

Y have two lifes during that fight. If dying y spawn on saved place in Quest map.

Y can go only in Quest map if got one quest.

Wow if that could be released soon...Best Game ever!!

Hope y read that Creator and dont forget watch some Lets plays!

Youtube -> Lets Play Monster Hunter Tri.

Its 3D but i think the idea and Structure could be no problem for y Creator.
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