Safeguarding pets

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Nahgus
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Re: Safeguarding pets

Post by Nahgus » Sat Dec 29, 2018 6:47 pm

seiges r way op
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LostKnight
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Re: Safeguarding pets

Post by LostKnight » Sat Dec 29, 2018 7:20 pm

^ care to explain?
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Leone
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Re: Safeguarding pets

Post by Leone » Sat Dec 29, 2018 8:05 pm

Sieges are almost impossible to damage - by towers and players. This means it is only a matter of time for sieges to destroy clan bases (And don't I know it! ). However, few years ago towers themselves used to be virtually indestructible, so it is the opposite to then. A rethink would be nice.
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LostKnight
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Re: Safeguarding pets

Post by LostKnight » Sat Dec 29, 2018 9:39 pm

madmaniacal1 wrote:
Sat Dec 29, 2018 4:46 pm
Arashiko wrote:
Sat Dec 29, 2018 2:29 pm
Exclude sieges from the command?
In all honesty, I withdraw my previous concerns in this case, as I have figured out how (using current mechanics) to create the effect (moving pets/sieges into position unescorted) without use of chat commands at all.
Sorry guys I meant for MM1

^ care to explain.

I'm guessing something I learned from Cashew's Care and Control of Pets 101 course.
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Arashiko
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Re: Safeguarding pets

Post by Arashiko » Sat Dec 29, 2018 9:45 pm

As for sieges, IMO being hit by fire missiles should make them burn, doing DOT (Damage Over Time)

The sieges will eventually be destroyed.
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Leone
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Re: Safeguarding pets

Post by Leone » Sat Dec 29, 2018 10:22 pm

Arashiko wrote:
Sat Dec 29, 2018 9:45 pm
As for sieges, IMO being hit by fire missiles should make them burn, doing DOT (Damage Over Time)

The sieges will eventually be destroyed.
Agree. This would be a good way of balancing things.
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generous11
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Re: Safeguarding pets

Post by generous11 » Sat Dec 29, 2018 10:31 pm

Leone wrote:
Sat Dec 29, 2018 10:22 pm
Arashiko wrote:
Sat Dec 29, 2018 9:45 pm
As for sieges, IMO being hit by fire missiles should make them burn, doing DOT (Damage Over Time)

The sieges will eventually be destroyed.
Agree. This would be a good way of balancing things.
great idea :)
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Nahgus
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Re: Safeguarding pets

Post by Nahgus » Sun Dec 30, 2018 1:57 am

Arashiko wrote:
Sat Dec 29, 2018 9:45 pm
As for sieges, IMO being hit by fire missiles should make them burn, doing DOT (Damage Over Time)

The sieges will eventually be destroyed.
and not alowing players to use them as super shields in pvp
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SellSword
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Re: Safeguarding pets

Post by SellSword » Sun Dec 30, 2018 2:20 am

Nahgus wrote:
Sun Dec 30, 2018 1:57 am
Arashiko wrote:
Sat Dec 29, 2018 9:45 pm
As for sieges, IMO being hit by fire missiles should make them burn, doing DOT (Damage Over Time)

The sieges will eventually be destroyed.
and not alowing players to use them as super shields in pvp
Or something automatically targeted even when not in PvP.

Once I was battling red monsters under Silverwood when some idiot dragged a swarm towards me. I was high enough level to survive, but he parked a siege right next to me and I started to automatically target it when I finished off a monster. He stood there and watched, of course. I'm sure he was just a little dim and was struggling to comprehend things.

How can someone who doesn't PvP and has never been in a clan get stuck battling some numbskull's siege weapon?

I know that's been mentioned in other posts, but while it's fresh...
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LostKnight
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Re: Safeguarding pets

Post by LostKnight » Sun Dec 30, 2018 2:56 am

SellSword wrote:
Sun Dec 30, 2018 2:20 am
I'm sure he was just a little dim and was struggling to comprehend things.
I'd bet my coffee pot (priceless) that that was not the case.
Thanks to the generosity of many, I grow.
My successes are theirs, my failures are mine alone.
Code of Chivalry for Knights Without a Clan
Play smart, play safe, play honestly,
or The GM's Creed will get you!
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