Duke Control Panel

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terminator
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Duke Control Panel

Post by terminator » Sun Feb 17, 2019 7:26 pm

It would be interesting to have a control panel for dukes only, to help regulate clan matters. You can turn them on/off or manipulate them. Here are a couple ideas for settings to have on it. Each heading will be a tab, the first Tab being rank permissions

1. Rank Permissions
⬜= Check Box Yes/No
This is what may appear when the Duke opens this clan rank permission setting

Member
⬜Invite Players
⬜Upgrade buildings
⬜Buy Barrack troops
⬜Buy/Sell Builds
⬜Create/Remove alliances
Marshal
⬜Invite Players
⬜Upgrade buildings
⬜Buy Barrack troops
⬜Buy/Sell Builds
⬜Kick Members
⬜Create/Remove alliances
Lord
⬜Invite Players
⬜Upgrade buildings
⬜Buy Barrack troops
⬜Buy/Sell Builds
⬜Kick Marshalls/Members
⬜Promote Members
⬜Create/Remove Alliances
(Yes you could customize it to where Lord's have no permissions, and Members have all)

2. Buildings
This can be individualized for each building, but for sakeof organization I will put it in the Duke control panel

Tower
⬜Color
⬜Target Lowest HP
⬜Auto attack enemies
⬜Only Materials and Missile Storage
(Repeat for castle, this can be customized for each tower, but I believe it works better if it is used as a whole)

Barrack
(Input) Max Troop limit
⬜Auto Buy Troop
⬜Color of Barrack
⬜Ability to sell/ buy troop (Rank requirenment, ex change to only Lord's)
⬜Target only enemies

3. Alliance Permissions
⬜Use Gates
⬜Ability to access clan storage on buildings
⬜Ability to access clan craft on buildings
⬜If ally is attacked on clan map, buildings auto Target the attacked

4. Clan Gold
⬜Send notice to all when gold reaches (Input)
⬜Duke can take gold from clan gold
⬜Give (Input) clan gold each (input) to highest workload or to (input) player(s)

5. Clan Alert
⬜Send emails when under attack
⬜Send alerts to allied clans when under attack
⬜Receive alerts from allied clans when they are under attack



Thoughts on this? Is just a way for dukes to control some more settings. You can debate about whether one small setting should be added or not, but as a whole judge it.
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NightBaby
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Re: Duke Control Panel

Post by NightBaby » Sun Feb 17, 2019 7:51 pm

Rank permissions... sounds great😊😊
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Leone
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Location: Ashdown Village

Re: Duke Control Panel

Post by Leone » Sun Feb 17, 2019 11:11 pm

I think we've discussed something similar before (that's not to take anything away from this post). I like the toggle on /off ideas , particularly the one that allows the duke to remove gold from clan coffers.
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terminator
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Re: Duke Control Panel

Post by terminator » Sun Feb 17, 2019 11:24 pm

I have taken note of all the suggestions I have seen over FT, with this new server release, I feel it was time to suggest a way to implement these suggestions, especially with the bigger audiance that may come from the release of apple.
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Mr_Maks
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Re: Duke Control Panel

Post by Mr_Maks » Mon Feb 18, 2019 7:12 am

All but the Ability to access clan storage on buildings because of this will start a big problem with thieves.People will ask for weaker clans that have a strong alliance, supposedly to help with building, but in fact it is only for scamming.
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terminator
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Re: Duke Control Panel

Post by terminator » Mon Feb 18, 2019 7:15 am

Indeed i can see that occuring, good to work out some kinks
Terminator-2000+() archer
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xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
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Leone
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Re: Duke Control Panel

Post by Leone » Mon Feb 18, 2019 11:42 am

I agree with Mr Maks.

For new players to the clan who haven't yet earned trust:

Upgrade buildings ✔
Access buildings ❌
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coolguy
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Re: Duke Control Panel

Post by coolguy » Sat Oct 26, 2019 8:58 am

I really like this Idea, i hope they can actually apply this in game. +1 :)
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Leone
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Re: Duke Control Panel

Post by Leone » Sat Oct 26, 2019 10:20 am

Agreed. I think it would alleviate some if these issues around trust, particularly with new clan members.

As ever, the coding side of it is completely beyond me though!
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