Why is it old clan maps still have a "no build zones"?? We have new clan maps that have entrances with no limitations on building zones.
I suggest there should either be a "no build zone" on ALL entrances (including stairs) of clan maps or there shouldn't be any "no build zone" at ALL on any clan map. This way all clan maps would have equal opportunity of infiltration or defense
The "no build zone" is outdated on clan maps
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- Cleopatra
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- Location: USA
The "no build zone" is outdated on clan maps
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Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- hungry_wolf
- Posts: 735
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- Location: Italy
Re: The "no build zone" is outdated on clan maps
Unfortunately, i had this matter. For what i understood, also after a bit of playing with map editor, for techical reasons due to it, each map have a border not usable, that become a problem when another map close. If the issue you mean is this, i think has not a solution..
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: The "no build zone" is outdated on clan maps
The "no build zone" has been expanded and retracted so much over the years it's pointless. I'm suggesting it should just be removed altogether.
For example raw has a couple walls that were built before there was a "no build zone" if they are destroyed they can't be replaced.
And also for example the "underground clan map" has no building limitations. The entrances into that map technically could be fully protected
When you think about it the "no build zone" really doesn't make much sense now it should just be removed...
For example raw has a couple walls that were built before there was a "no build zone" if they are destroyed they can't be replaced.
And also for example the "underground clan map" has no building limitations. The entrances into that map technically could be fully protected
When you think about it the "no build zone" really doesn't make much sense now it should just be removed...
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- hungry_wolf
- Posts: 735
- Joined: Wed Apr 20, 2016 10:25 am
- Location: Italy
Re: The "no build zone" is outdated on clan maps
I agree with you, i have that problem. But when i asked, i was told not possible
Sword dislike sieging - hungrywolf
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
Dwarf dislike mining - tarvos
Archer dislike crafting - matcauthon
Ogre dislike fishing - heimdall
Mage dislike magic - ogonbat
Member of Ignobili of Ft
Duke of dead clan FTFR
-
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- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: The "no build zone" is outdated on clan maps
If you remember, the no build zone around the border of the maps waere originally put in place to avoid being killed by a building immediately upon entering the map... here's the scenario - you're walking along, at the "edge of a map" the building on the next map should not really be invisible (from a role-playing perspective) but in game you cannot see them of course; anyway, you "change maps" and and are suddenly in range of a castle that was basically invisible just a second ago..... it isn't fair from a game perspective, and is ludicrous from a role-playing perspective. The answer was to establish a safe border around the edges of the clan maps. As for the stairs leading into the maps, when it was originally discussed, I argued that there should be no safety zone around them because it is perfectly sensible the you could climb out of a hole in the ground and pop up in range of a building.
Anyway, not sure if this helps at all, but figured a reminder of the original conversation (or a first look at it for many probably) may be interesting
Anyway, not sure if this helps at all, but figured a reminder of the original conversation (or a first look at it for many probably) may be interesting

Beeware the Spiral Blitzbees...

- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: The "no build zone" is outdated on clan maps
Yes I too remember that conversation but I think now with non clan members not being able to enter clan maps those who are in clans should expect automatically where the clan maps are to be a danger zone if they enter. The clan maps are also clearly now marked on the mini maps
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: The "no build zone" is outdated on clan maps
Clan maps are now clearly marked and only for clan members now. So the "no build zone" needs to be updated cause it's pretty much pointless
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: The "no build zone" is outdated on clan maps
Even if there is a "no build zone" barrick guards kill off noobs anyways ( Especially at Trek haha
)

Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!