Stats for mage
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- Matthias
- Posts: 130
- Joined: Sat Mar 31, 2018 7:56 pm
Stats for mage
I have a level 112 mage and I kill spiders on the map above the buggy shop map.
I placed all stats on mana. Should I add any ARM, STR or DEX?
I placed all stats on mana. Should I add any ARM, STR or DEX?
Black named in game
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Stats for mage
for grinding, all mana is your best bet.... if you're always careful to avoid being hit by mobs -- if you want to get a bit lazy while grinding, adding a bit of arm, and enemy dex+6 will allow you to not die right away lol
Beeware the Spiral Blitzbees...

- Matthias
- Posts: 130
- Joined: Sat Mar 31, 2018 7:56 pm
Re: Stats for mage
Ok thanksblitzcraig wrote: Wed Aug 08, 2018 5:16 am for grinding, all mana is your best bet.... if you're always careful to avoid being hit by mobs -- if you want to get a bit lazy while grinding, adding a bit of arm, and enemy dex+6 will allow you to not die right away lol

Black named in game
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Stats for mage
no, straight mana will be fastest.... as long as you don't die 

Beeware the Spiral Blitzbees...

- Matthias
- Posts: 130
- Joined: Sat Mar 31, 2018 7:56 pm
Re: Stats for mage
ok thanksblitzcraig wrote: Wed Aug 08, 2018 5:23 am no, straight mana will be fastest.... as long as you don't die![]()
Black named in game
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
Matthias - Archer (340)
Kenneth - Mage (110)
Elnathan - Ogre
Timothy - Dwarf
Known languages: English, C++, Java, XML, Python, C#, JS, PHP, Swift, HTML, CSS, Ruby, Kotlin, C, SQL, AJAX, JSON, ASP.
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: Stats for mage
Barring the next update having undead characters!
Old soldiers never die, they just fade away.
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: Stats for mage
OH SURE!!! ... now you have done it!SellSword wrote: Wed Aug 08, 2018 10:25 pmBarring the next update having undead characters!

I'll fight for what I think is right!
- madmaniacal1
- Posts: 1685
- Joined: Mon May 23, 2016 12:29 am
Re: Stats for mage
I think nearly every class already has an "Undead" skin of some sort, so I don't think it's a worry. Lol. I'm more wary of mass undead spawns like we had last year. Lol
Omnes Autem Uri
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: Stats for mage
We'll all get 500 gold for each set of zombie skulls if it happens though! 

Old soldiers never die, they just fade away.