what do you think about the idea to add 2 kinds of clan builds. They act like a farm, but dont produce gold.
One produces stone and thw other one trunks and store it in themselfs, maybe a build with idk 5 side space to fill. Refill speed depends on build lvl. If storage is full it stops to work, so you need to put the mats in any other building or use it to build.
Please add your ideas.
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LostKnight wrote: Sat Oct 27, 2018 8:48 pm
WAIT A MINUTE!!!!!!!
Clans have farms that produce gold!!!
I want a room in my house that does the same.
And now you want buildings that produce stones and logs?
I vote that clans don't get that until Private Houses can produce the same thing.
But what do I know.
The gold that farms provide are for clan purposes only like building new walls, buildings etc. No player of any rank including duke can take out the gold from the clan and put it into their own pocket. Same thing goes for if a player donates x amount of gold they cannot retrieve it. So basically the farm that produces gold is to help clans fund for the building of their walls and buildings
Clan members get benefits of storage and crafting, so the investment of time mining and chopping is part of the tradeoff I would think, along with other upkeep.
The danger with this idea is that it sets a precedent for carbon, mithril, platinum and so on clan buildings. It would make so much sense to agree to this, but I say no. Too easy. Get players to chop and mine.
Leone wrote: Sun Oct 28, 2018 1:48 am
The danger with this idea is that it sets a precedent for carbon, mithril, platinum and so on clan buildings. It would make so much sense to agree to this, but I say no. Too easy. Get players to chop and mine.
Basically my point, this isn't going to happen for a Private House, non-clan people MUST mine and chop for their mats.
So why shouldn't a clan be the same ... as it is now.