Server changes - 17.02.2019

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Mr_Maks
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Re: Server changes - 17.02.2019

Post by Mr_Maks »

LordSeth wrote: Mon Feb 25, 2019 2:41 am I submitted an idea to compbatant personally to implement this spawn count according by levels the higher your level the more you can spawn.
To set this up and implement it will take alot of work and time.


if the count is raised then the restart every hour would be discontinued for the fact that a level 150 afk autoclicking will not spawn more than 300 monsters depending on the monster hp the player is grinding on. This would make the update pointless. I suggest grind higher level monsters that give better exp and pay attention to the game. For anyone reading this. 🙂
If continue this idea, I thought it would be easier to balance this by putting all levels at one time, it seems to be harder for me, but if it makes all levels equal and it doesn’t happen too often, then now everything is fine.
By the way, the more often the spawn will disappear, the easier it is to program it to repeat ¯\_(ツ)_/¯

But if could,would still want to spawn simply interrupt and it could be restored at the same place.Or revise the old idea with pop-up afk check notifications.
Last edited by Mr_Maks on Mon Feb 25, 2019 8:53 am, edited 3 times in total.
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Mr_Maks
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Re: Server changes - 17.02.2019

Post by Mr_Maks »

SK1976 wrote: Mon Feb 25, 2019 8:03 am
Mr_Maks wrote: Mon Feb 25, 2019 6:42 am By the way, yes, pop-up notifications afk check also not perfect when you will be pm with a friend you may not have time to answer it :D
How difficult is it ... There are too many nuances to consider.
Now I understand why this was temporarily removed even from the beta test version.
We continue to discuss...
i have posted that the afk-chk was in an earlier beta and not working good on fishing, sieging, writing or other thinks. afk mean not the time we need to do anythink, AFK mean AwayFromKeyboard and let game running without u r there.

Writing is not AFK.
Building is not AFK.
fishing is not AFK.
Sieging could be AFK ! (if u high Lvl and destroying a building many minutes or hours !)

AFK is not easy to recognize !

A Lvl 0 skilled Ogre needs long time to fish. Its not AFK.
A lvl 10 skilled Ogre needs seconds. Is it AFK ?

U see there are problems !

Not easy......
So I wrote about what it should only influence on the spawn/autospawn.
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LordSeth
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Re: Server changes - 17.02.2019

Post by LordSeth »

Mr_Maks wrote: Mon Feb 25, 2019 8:03 am But if could,would still want to spawn simply interrupt and it could be restored at the same place.Or revise the old idea with pop-up afk check notifications.
I also requested this and offered new look on the pop up window. 😁
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Mr_Maks
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Re: Server changes - 17.02.2019

Post by Mr_Maks »

LordSeth wrote: Mon Feb 25, 2019 8:56 am
Mr_Maks wrote: Mon Feb 25, 2019 8:03 am But if could,would still want to spawn simply interrupt and it could be restored at the same place.Or revise the old idea with pop-up afk check notifications.
I also requested this and offered new look on the pop up window. 😁
The main thing is to take into account all the initial complaints and get rid of them quickly.But I think I have already commented on 50% of them, if not more)
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SK1976
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Re: Server changes - 17.02.2019

Post by SK1976 »

why not removing autospawn permanently ?

No autospawn ! no AFK !
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Mr_Maks
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Re: Server changes - 17.02.2019

Post by Mr_Maks »

SK1976 wrote: Mon Feb 25, 2019 1:03 pm why not removing autospawn permanently ?

No autospawn ! no AFK !
Mr_Maks wrote: Sun Feb 24, 2019 11:00 pm Even if you remove autospawn,the number of auto clickers will decrease for a while but with the new PC version of the game, it will be too easy to program spawn manually and this will be only problem for normal players.
Read previous posts sometimes 😉
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LostKnight
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Re: Server changes - 17.02.2019

Post by LostKnight »

SK1976 wrote: Mon Feb 25, 2019 8:03 am Writing is not AFK.
Building is not AFK.
fishing is not AFK.
Sieging could be AFK ! (if u high Lvl and destroying a building many minutes or hours !)

AFK is not easy to recognize !

A Lvl 0 skilled Ogre needs long time to fish. Its not AFK.
A lvl 10 skilled Ogre needs seconds. Is it AFK ?

U see there are problems !

Not easy......
A semi-transparent popup, exactly like a Questbook Entry, that simply says: "AFK Check"

No green check mark just a red X to get rid of it in "xx" seconds (maybe 30) or character is automatically put in jail with a "Message: Jailed for AFK at (FT Date Time).
I'll fight for what I think is right!
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Mr_Maks
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Re: Server changes - 17.02.2019

Post by Mr_Maks »

I think need to stop at 45-60 sec because many players can play from several devices(2,3,maybe someone can 4 lol) and because of this they do not have time to answer.Also awkward situations when you can distract for some seconds.
And just for immediately weed out all future complaints "too little time" and so on.
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SellSword
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Re: Server changes - 17.02.2019

Post by SellSword »

The aim of this is really to catch players who use clickers for lengthy stretches of time. Someone who starts an auto spawn and turns to talk to his wife for a minute isn't really the big target here as I see it. I don't think the response time needs to be really short.

Just my opinion.
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ryaca_
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Re: Server changes - 17.02.2019

Post by ryaca_ »

It seems to me that certain players in this thread are really pushing for and making suggestions that would benefit afk and autoclickers.

Just my observation.
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