here's a suggestion...
Moderator: Game Administrators
- ryaca_
- Posts: 1276
- Joined: Sun Feb 10, 2019 4:32 am
here's a suggestion...
DO NOT BLOCK THE BRIDGE!!!!!!!
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: here's a suggestion...
1st offence:
Put them in a maze of 100 bridges that break when you walk over them.
Find your way out. Bridges rebuild themselves every 10 minutes.
And it's not jail. Give them monsters to fight, 0 xp monsters ... but tough to kill lvl related monsters.
The Bridge Maze has it's own spawn spot ... die you spawn in the maze.
Hope their pets survive the trip.
2nd offence: Put them in a maze of 200 bridges
3rd offence: Put them in a maze of 500 bridges
4th offence: JAIL
I'll fight for what I think is right!
- terminator
- Posts: 537
- Joined: Wed Apr 09, 2014 5:03 am
Re: here's a suggestion...
Trapped on the other side of the bridge with two NPC's blocking the other side with a portal to spawn.
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: here's a suggestion...
terminator wrote: Sun Apr 07, 2019 4:56 pmTrapped on the other side of the bridge with two NPC's blocking the other side with a portal to spawn.






Their names if you click on them: "G" & "M" and they display a (whip) symbol ... "Ooooooooooo Hope!"
But instead of moving, you get a popup:
Code: Select all
Sorry, parole denied!
You have 16 days 8 hours and 52 minutes
left before we move.
I'll fight for what I think is right!
- terminator
- Posts: 537
- Joined: Wed Apr 09, 2014 5:03 am
Re: here's a suggestion...
Hahahaha
Terminator-2000+() archer
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
Terminator3-85()dwarf
Terminator4-175()Mage
xMortalZ-227 Dwarf
My quest is to promote the future and prevent ill history from repeating itself.
- ryaca_
- Posts: 1276
- Joined: Sun Feb 10, 2019 4:32 am
Re: here's a suggestion...
i sent 5 players to the hedgemaze today 

- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: here's a suggestion...
I am not going to ask, "Why? What did they do?"
I have never been there for doing something wrong so obviously I'm doing something right and that's good enough for me.
I'll fight for what I think is right!
- ryaca_
- Posts: 1276
- Joined: Sun Feb 10, 2019 4:32 am
Re: here's a suggestion...
i have been receiving reports that players BLOCK k the bridge every Sunday morning. those reports were accurate. and i believe the bridge blocking is intentional to greif players. so i decided to get up early this morning...
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: here's a suggestion...
Oh! Can you come to Argentina? We have mobs blocking the bridges into/out of BsAs all the time.






I'll fight for what I think is right!
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: here's a suggestion...
Now if the hedge maze had a slow spell in place on the whole map, and/or didn't allow for speed boosts (boots, skills, or potions) that'd be an easy way to make sure it takes longer.
I can't say I've been sent there before, but if it's a maze and one needs a longer time to solve the maze it would be more of a punishment.
I can't say I've been sent there before, but if it's a maze and one needs a longer time to solve the maze it would be more of a punishment.
Old soldiers never die, they just fade away.