Class Skill Idea.

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DwarfTank
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Re: Class Skill Idea.

Post by DwarfTank » Sun Sep 23, 2018 5:38 am

Leone wrote:
Sat Sep 22, 2018 10:27 pm
There's already the resistance to magic skill. It would be great for dwarves to see a skill to be used against all other classes.

So the 20% means:

Someone inflicts 1k damage and receives 200 back.

Over 30 seconds = 30k damage inflicted and 6k damaged received.

I know I'm over simplifying figures but yes that looks something to work with.
So make it that a reflection skill only lasts 20-25 seconds.
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LostKnight
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Re: Class Skill Idea.

Post by LostKnight » Sun Sep 23, 2018 5:50 am

I'm even less knowledgeable than SellSword, but I'd like to add my 2¢ here.

A Swordsman/woman at Lvl 30 has "Always Hit"
An Archer at LvL 30 has "Double Attack Speed"
An Ogre, no female counter part, at Lvl 30 has "Double Damage"

All 3 are attacking skills.

A Dwarf/Freya at Lvl 30 has "50% spell resistance" --- defensive skill and only good if the attacker is a mage or fairy

Why not switch the Level 30 and 60 skills:

(30) - Fury: Attack at the same time all enemies.
(60) - 50% spell resistance.
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Brucepha
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Re: Class Skill Idea.

Post by Brucepha » Sun Sep 23, 2018 5:21 pm

What about a skill that allows dwarf to take all dmg with in a range at a lower % then full dmg, possibly allowing (guarded) players in the area of effect to take on the dwarfs dex if the player dex is lower then the dwarfs to combat hit rate This way a dwarf could shield a mage or archer ect and act as a tank. Of course that's not helpful for a individual but for team play could help. If that option seems off putting, it does without a party system in place, then we could try a item maybe. A item that once used is consumed so to limit availability like unfreeze and stun. It could be a class sensitive item only dwarf can use while being sold at 1 shop or craft able?? The effect could be increase in dmg, atk speed, major def boost or short immunity to other class skills.

I'm not the most elegant at presenting ideas but I hope this might help the brain storming.
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Syor
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Re: Class Skill Idea.

Post by Syor » Mon Aug 12, 2019 7:11 pm

I agree with the fact that at Freya something must necessarily be done for Pvp.
I read your ideas but I also shoot one.
Change the current 30 resistance level 50% to spells with
Resistance 50% spells and opposing abilities.
So by 50% I am going to lose the chance that they will always hit me or double damage, etc. Etc.

Other skill level 120
Stinging defense
50% damage immediately canceled
5% returned

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Syor
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Re: Class Skill Idea.

Post by Syor » Wed Aug 21, 2019 8:34 am

Yesterday I lost yet another pvp against equal level swordsman equipment. I only had a little less strength and a bit more Dex.
They are too strong with their skills.
My Freya is too disadvantaged.
Please do something.
I can have millions of healing potions, throwing axes and thawing potions but nothing to do. I lose all pvp.
Do something.

Thank you
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Lestat
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Re: Class Skill Idea.

Post by Lestat » Wed Aug 21, 2019 12:07 pm

This has been long time issue and discussed much...

Dwarf/Freya are weak against sword..always have ,always will. This is a PvM class mostly. At least until hi lvls when u can use stats to your advantage..

Use your dwarf for what it's intended...fast leveling...

Also here's a small hint....best to use Dex,armor at low level PVP....this gives more survival, but slower kill.
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Syor
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Re: Class Skill Idea.

Post by Syor » Wed Aug 21, 2019 3:07 pm

You are right.
But a little sorry I could not be competitive in pvp.
I've tried various settings but the ending is always the same. I lose.
I'm sorry but I have to give up an interesting part of the game completely.
Sin :cry:
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Gullander
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Re: Class Skill Idea.

Post by Gullander » Wed Aug 21, 2019 4:17 pm

I view my Freya as a resource rather than a fighter. She levels more quickly, has awesome mining skills and mid range cutting and crafting. The same PvP restrictions also apply to tough monsters too. Where others can reduce the monster with 25-40% with a skill or double hit or critical hit I swing away. Usually I have to wait till my level is way beyond what others can do it with or get help. But it is satisfying to see 8 monsters at lower levels crumble at my feet. My Freya as a resource helps my other alts and friends too. Don't give up on her just retool her role in FT. :D
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Mr_Maks
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Re: Class Skill Idea.

Post by Mr_Maks » Wed Aug 21, 2019 4:41 pm

I would also add that thanks to the minus with the siege, the dwarf receives a plus in which he does not need it and can be a full-fledged stuner who has everything for this.The shield against magicians and the free acceleration that you do not need to getting acceleration with you very much help in this.A competent stuner is very useful in clan wars.


I actually still adhere to my idea of ​​adding a dwarf + 25% normal attack resist for 30 dwarf skill,which will also help in one-on-one pvp, not to mention when 5 people hit you.
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Leone
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Re: Class Skill Idea.

Post by Leone » Wed Aug 21, 2019 5:38 pm

I agree with everything said so far.

Syor: what level are you? If not too high them you could always start another class BUT keep the dwarf as an alt for mining. Very useful.
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