Spamming Clan Buildings - New Rule

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Lestat
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Re: Spamming Clan Buildings - New Rule

Post by Lestat »

I suggested closing clan maps earlier. And the only game mechanics i can think of to stop spam...make unallied clans not be able to build within 8 range. This would allow for allies to build. It would completely change warfare for clans tho. The game mechanics i dont think will ever stop anyone being duke on multiple maps tho, so this would need to be a rule. I still think catapult need a hp increase, but not the ability to craft missile.

With that being said, if unallied are not allowed within range 8, then how do we fix maps where this has occured ? I suggest going by structure level, no matter who been there longest. If clan A has wall lvl 500, clan B is not allied and has wall lvl 800 clan B controls the area and clan A is removed. If both are same level go by next available structure. This will ensure that enemy clans must clear a large enough area to build a tower. No matter if the other clan is established as long as they have the proper range to build it is allowed.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
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SellSword
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Re: Spamming Clan Buildings - New Rule

Post by SellSword »

If someone wants a fix by mechanics I don't see how you could treat allied clans any differently than non-allied clans. Unsurprisingly, clan alliances don't always last the test of time (or human emotions). It'd be a major hassle for some alliance to come to an end resulting in some structures on the "newer" clan getting removed to comply with the mechanics, or however that would work.

I mean, it'd be hilarious to watch it all play out with reasoned and polite discussions on the forum, but that'd be a major headache.
Old soldiers never die, they just fade away.
rev1
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Re: Spamming Clan Buildings - New Rule

Post by rev1 »

@lestat
I can see why it might look unfair to treat "old clans" differentfrom new clans.
But consider the following.
Newer clans can build their towers within days. a high lvl builder /miner/chopper can max a tower solo within a week.
A group working together can do it in a day or 2.

That is because theres high lvl skills, lv3 or 4 tools. storage capacity in multiple towers etc.

The "realy old" towers were build when skills were not yet implemented. all building , mining, chopping was as slow as if your lvl 0 in all skills. even when skills wete implemented,they were still very low.
tools were lvl 1.

building a max tower took months with a group of people.
a city took a year of group effort.

now you can build that same city in a month.

so deleting an "old tower" deletes a year of effort. that doesnt seem fair.
I wonder how people would reject if their xp and lvl was reset to that of a year ogo. loosing all effort.

my solution would be not to delete towers. instead move them. a new clanmap could be opened for this purpose.
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Lestat
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Re: Spamming Clan Buildings - New Rule

Post by Lestat »

Lol..and war doesnt destroy these builds? Length of occupied space,or how long it took to build has no account in war. I know that this might seem unfair, but thats how it is. Many things have changed since some clans were built.

If these builds are maxed and allied to those around( as it would seem considering their long existence) then they wouldnt be affected.

Sellsword does have a point tho...unally and watch your neighbor lose builds.. that wouldnt work. So that wouldnt be feasible either.

I have mentioned before and will again, let both sides come to an agreement on the rules they want. But again, they show they cant even do that, although they both cry unfair tactics are being used.

We cant take clans away, otherwise we just have the offline version for online play. Making excessive amounts of clan maps isnt the answer either a this will just make a reason for new disagreement and start a new map of complaining.

Evidently this issue cant be resolved within the players themselves. And until comp makes his plans known, these players will continue to do whatever they feel. We can only hope that once the problem is resolved there will be some type of punishment for those who obviously have no regard for existing rules, no matter their vagueness.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
rev1
Posts: 31
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Re: Spamming Clan Buildings - New Rule

Post by rev1 »

Lol..and war doesnt destroy these builds? Length of occupied space,or how long it took to build has no account in war. I know that this might seem unfair, but thats how it is. Many things have chang

Maybe I misunderstood.
War has not destroyed there builds no. because we defended them. through pvp and through diplomacy.

But I thought you mend for GM to delete them.
There is no defense against that.

By all means have clans to destroy them by war. using legal means.
thats the whole idea of the game.
The Mmorpg was suposed to be a clan war game.
you can find several posts from conp about that.
Clans trying to destroy eachothers bases.
But not GMs doing that with godlike powers
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ryaca_
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Re: Spamming Clan Buildings - New Rule

Post by ryaca_ »

rev1 wrote: Mon Sep 23, 2019 4:36 am But I thought you mend for GM to delete them.
But not GMs doing that with godlike powers
Yes this was also intended. Who do you think gave us those powers? We have used this authority before and will use it again. It is a fact of life.

There will still be times when we use these powers.
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coolguy
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Re: Spamming Clan Buildings - New Rule

Post by coolguy »

*Without clan Spamming rule. Clans are a total disease. it's really annoying, but once the Spamming rules were existing in the past. game seemed valuable and has rules and control everywhere. I disliked the idea of compbatant hates the Spamming rule. Maybe okay it's something bad GMs didn't ask him, but doesn't mean he removes the rule. Many players left the game from this issue; the game issue in general. The game is starting to die. Unless compbatant saves it. Another issue is that compbatant isn't saving time to listen to his players in the game. I've sent him several reports about : Ideas, Complains, Mistakes ,etc... and he never replies.*

Thanks.
Last edited by coolguy on Mon Sep 23, 2019 3:10 pm, edited 1 time in total.
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Lestat
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Re: Spamming Clan Buildings - New Rule

Post by Lestat »

There is a spam rule.. only noone is enforcing it at this time. Seth removed his post updating spam(which is what comp referred to, not the rule that is in game rules) the link compbatent referred to has been removed,but the rule still exists here
Screenshot_20190923-080523.png
Screenshot_20190923-080523.png (210.11 KiB) Viewed 5160 times
This rule still exists and should be enforced imo.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
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coolguy
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Location: Riyadh, Saudi Arabia

Re: Spamming Clan Buildings - New Rule

Post by coolguy »

Lestat wrote: Mon Sep 23, 2019 2:09 pm There is a spam rule.. only noone is enforcing it at this time. Seth removed his post updating spam(which is what comp referred to, not the rule that is in game rules) the link compbatent referred to has been removed,but the rule still exists hereScreenshot_20190923-080523.png
This rule still exists and should be enforced imo.
Then why No More GM wandering around / responding to our Spam Clan reports and complains? I'm pretty sure compbatant didn't like the idea and deleted it, but not officially. Clan maps 2,2 & 3,-3 are FILLED with Spam Clans and everyone says the rule is removed and demolished.
Last edited by coolguy on Mon Sep 23, 2019 3:11 pm, edited 1 time in total.
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Lestat
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Re: Spamming Clan Buildings - New Rule

Post by Lestat »

ryaca_ wrote: Sun Sep 22, 2019 5:15 pm I will wait until compbatant makes an official statement on this spam clan buildings topic before I take any action.
This is why
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
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