Clan New Ideas Subject
Moderator: Game Administrators
- coolguy
- Posts: 131
- Joined: Fri Aug 14, 2015 3:28 pm
- Location: Riyadh, Saudi Arabia
Clan New Ideas Subject
In this topic, you'll be able to share any idea about clan improvement and art development.
I'm the palm between the two swords
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- coolguy
- Posts: 131
- Joined: Fri Aug 14, 2015 3:28 pm
- Location: Riyadh, Saudi Arabia
Re: Clan New Ideas Subject
Clans have a "Crafting Page" in any building, so I saw that the "Fire/Stone Missiles & Catapult/Ballista Page" is pretty plain.
Many players need to go search for the "Manual" for example to search for Missiles Damage, or Catapults and Ballista's range. So instead of doing all of this, there is a pretty empty space that combpatant can add information about every single item.
For Example:
[{(Fire Missile}]
[Damage = 150% Of Building STR]
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[{(Stone Missile)}]
[Damage = 100% Of Building STR]
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[{(Catapult)}]
[Range = 12]
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[{(Ballista)}]
[Range = 8]
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This is how I wanted the idea to show.
Thanks.
Many players need to go search for the "Manual" for example to search for Missiles Damage, or Catapults and Ballista's range. So instead of doing all of this, there is a pretty empty space that combpatant can add information about every single item.
For Example:
[{(Fire Missile}]
[Damage = 150% Of Building STR]
------------------------------
[{(Stone Missile)}]
[Damage = 100% Of Building STR]
------------------------------
[{(Catapult)}]
[Range = 12]
------------------------------
[{(Ballista)}]
[Range = 8]
------------------------------
This is how I wanted the idea to show.
Thanks.
Last edited by coolguy on Mon Sep 23, 2019 3:05 pm, edited 1 time in total.
I'm the palm between the two swords
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- Lestat
- Posts: 582
- Joined: Fri Jun 17, 2016 6:39 am
Re: Clan New Ideas Subject
Just to let you know. Game manual says stone missile are normal damage(i.e. 1/2 building str), arrows are half this( 1/4 building str?) And fire is 150% normal(3/4 building str ? (used only if attackers hp is 3x building str))
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Last edited by Lestat on Mon Sep 23, 2019 3:07 pm, edited 1 time in total.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
- coolguy
- Posts: 131
- Joined: Fri Aug 14, 2015 3:28 pm
- Location: Riyadh, Saudi Arabia
Re: Clan New Ideas Subject
I believe arrows are 50% and stones are 100% while fire is 150%, I've tested itLestat wrote: Mon Sep 23, 2019 3:03 pm Just to let you know. Game manual says stone missile are normal damage(i.e. 1/2 building str), arrows are half this( 1/4 building str?) And fire is 150% normal (used only if attackers hp is 3x building str)
I'm the palm between the two swords
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- coolguy
- Posts: 131
- Joined: Fri Aug 14, 2015 3:28 pm
- Location: Riyadh, Saudi Arabia
Re: Clan New Ideas Subject
And game manual is Edited up lol, I bet on my 10 pets if 1 missile does 30 shotsLestat wrote: Mon Sep 23, 2019 3:03 pm Just to let you know. Game manual says stone missile are normal damage(i.e. 1/2 building str), arrows are half this( 1/4 building str?) And fire is 150% normal(3/4 building str ? (used only if attackers hp is 3x building str))
I'm the palm between the two swords
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- Lestat
- Posts: 582
- Joined: Fri Jun 17, 2016 6:39 am
Re: Clan New Ideas Subject
If this is true, game manual should reflect this.
Side note. I assumed stone would be 100% str, arrow 50%, and fire 150% (provided conditions met) but i know i dont have 3x build str on my characters and will get hit by fire if builds have them equipped.
Side note. I assumed stone would be 100% str, arrow 50%, and fire 150% (provided conditions met) but i know i dont have 3x build str on my characters and will get hit by fire if builds have them equipped.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
- coolguy
- Posts: 131
- Joined: Fri Aug 14, 2015 3:28 pm
- Location: Riyadh, Saudi Arabia
Re: Clan New Ideas Subject
For Example:
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*A Character with 10000(10K) Health.
*Building with 2000(2K) STR.
*Building has 3 types of the "Attack Methods".
Scenario:
*Character is now in range of the building. Building has NO missiles equipped/inside.
Tower fires "Arrows" (1/2 x Building STR)=(1/2 x 2000) = STR = 1000 - Character HP(10K) = 9K.
*Character is now in range of the building. Building has Stone missiles equipped/inside.
Tower fires "Stone" Missiles (1 x Building STR)=(1 x 2000) = STR = 2000 - Character HP(10K) = 8K.
*Character is now in range of the building. Building has Fire missiles equipped/inside.
Tower fires "Fire" Missiles (1.5 x Building STR)=(1.5 x 2000) = STR = 3000 - Character HP(10K) = 7K.
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*A Character with 10000(10K) Health.
*Building with 2000(2K) STR.
*Building has 3 types of the "Attack Methods".
Scenario:
*Character is now in range of the building. Building has NO missiles equipped/inside.
Tower fires "Arrows" (1/2 x Building STR)=(1/2 x 2000) = STR = 1000 - Character HP(10K) = 9K.
*Character is now in range of the building. Building has Stone missiles equipped/inside.
Tower fires "Stone" Missiles (1 x Building STR)=(1 x 2000) = STR = 2000 - Character HP(10K) = 8K.
*Character is now in range of the building. Building has Fire missiles equipped/inside.
Tower fires "Fire" Missiles (1.5 x Building STR)=(1.5 x 2000) = STR = 3000 - Character HP(10K) = 7K.
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I'm the palm between the two swords
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- Lestat
- Posts: 582
- Joined: Fri Jun 17, 2016 6:39 am
Re: Clan New Ideas Subject
Yes i know the math, manual says fire only if player hp is 3x building str. If this is the case, how does a 2850 tower shoot fire at a 150 level account with less than 100k hp ?
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
- coolguy
- Posts: 131
- Joined: Fri Aug 14, 2015 3:28 pm
- Location: Riyadh, Saudi Arabia
Re: Clan New Ideas Subject
As for Clan Crafting Buildings A.K.A.(Forge & Temple) Can actually have another good advantage by leveling them, not by HP only. but by "Chances Of Crafting".
Scenario:
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*I build a Level 1 Forge.
*My crafting skill is level 0
*Crafting a plank is 70%. (Depending on which Character you choose)
*I upgrade the Forge to Level 100 (Can be less or more depending on what the GMs think.)
*HP and percentage of the crafting increases.
*Crafting a plank is now 72% (Can be less or more depending on what the GMs think.)
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Scenario:
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*I build a Level 1 Forge.
*My crafting skill is level 0
*Crafting a plank is 70%. (Depending on which Character you choose)
*I upgrade the Forge to Level 100 (Can be less or more depending on what the GMs think.)
*HP and percentage of the crafting increases.
*Crafting a plank is now 72% (Can be less or more depending on what the GMs think.)
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Last edited by coolguy on Mon Sep 23, 2019 3:58 pm, edited 1 time in total.
I'm the palm between the two swords
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- coolguy
- Posts: 131
- Joined: Fri Aug 14, 2015 3:28 pm
- Location: Riyadh, Saudi Arabia
Re: Clan New Ideas Subject
Hmm, no. A maxed or randomly leveled tower/building can shoot whatever is inside(missiles) or arrows at any character with any HP.Lestat wrote: Mon Sep 23, 2019 3:48 pm Yes i know the math, manual says fire only if player hp is 3x building str. If this is the case, how does a 2850 tower shoot fire at a 150 level account with less than 100k hp ?
I'm the palm between the two swords
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