Day & night, lights
Moderator: Game Administrators
- Imrazor
- Posts: 87
- Joined: Wed Oct 30, 2019 11:43 pm
Re: Day & night, lights
1 more suggestion, a torch should burn out in like 1-3 hours or mabye in burns out in 1-3 hours randomly but not to quickly...
Ah! like gold fall the leavs in the wind
long years numberless as the wings of
trees!
long years numberless as the wings of
trees!
- _NICKPAN_
- Posts: 679
- Joined: Mon Jun 22, 2015 6:39 pm
Re: Day & night, lights
Oh, there should be added some Torches that produce much light at places with many visitors
Like spawn map, cities, shops.
And i hope Camps wont be abused, i dont want to see a map lagging cuz of hundreds camps.
Maybe not allowing a camp close to another camp can fix this.
But this should also increase the light area.
Like spawn map, cities, shops.
And i hope Camps wont be abused, i dont want to see a map lagging cuz of hundreds camps.
Maybe not allowing a camp close to another camp can fix this.
But this should also increase the light area.
Boo
- _NICKPAN_
- Posts: 679
- Joined: Mon Jun 22, 2015 6:39 pm
Re: Day & night, lights
Different Light Colors
An idea on doing it is with different Mining Materials
so this will also change the rarity of a torch.
for example,
soul stone + wood = Green Light Torch
meteor + wood = Red Light Torch
iron ore + wood = Grey Light Torch
Carbon ore + wood = Black Light Torch
etc...
Can also work with Camps (but 3 woods instead of 1)
An idea on doing it is with different Mining Materials
so this will also change the rarity of a torch.
for example,
soul stone + wood = Green Light Torch
meteor + wood = Red Light Torch
iron ore + wood = Grey Light Torch
Carbon ore + wood = Black Light Torch
etc...
Can also work with Camps (but 3 woods instead of 1)
Boo
-
- Posts: 540
- Joined: Wed Apr 10, 2019 10:15 am
Re: Day & night, lights
Los puentes se bloquean con las fogatas.
Lo he echo a propósito para ser si podía ocurrir...
Quizás sería mejor que dejar hacer fogatas en algunos lugares....
Lo he echo a propósito para ser si podía ocurrir...
Quizás sería mejor que dejar hacer fogatas en algunos lugares....
- Imrazor
- Posts: 87
- Joined: Wed Oct 30, 2019 11:43 pm
Re: Day & night, lights
First thing I thought about with campfires was, can they build walls? And it worked so, make it so that campfires cant be used as indestructible walls.
Do campfires and torches burn out?
Do campfires and torches burn out?
Ah! like gold fall the leavs in the wind
long years numberless as the wings of
trees!
long years numberless as the wings of
trees!
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: Day & night, lights
I chopped some trees and noticed I was only getting 3 trunks per tree (unless double trunks appeared). I don't know if this is tied to the day/night change.
One simple fix for a magic torch would be to use a magic trunk. Other options like planks of all kinds for other durations too.
One simple fix for a magic torch would be to use a magic trunk. Other options like planks of all kinds for other durations too.
Old soldiers never die, they just fade away.
- agen7e sec
- Posts: 54
- Joined: Wed Feb 22, 2017 7:37 am
Re: Day & night, lights
it would be good if the% drops of the enemies rise at night and that more enemies come out at night
Mago lvl 9500
Ogro lvl 6400
Enano lvl 1300
Arquero lvl 3300

Ogro lvl 6400
Enano lvl 1300
Arquero lvl 3300

- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: Day & night, lights
So far I'm loving it but I did start Underground with no logs in my bag almost got lost getting out 

Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
- Cleopatra
- Posts: 868
- Joined: Sat Jul 06, 2013 12:00 am
- Location: USA
Re: Day & night, lights
I do have one concern. I'm wondering how many people will revert to an older version of ft to have a PVP advantage in the dark. When all the bugs and kinks are worked out of day and night mode could you make the update mandatory???
Languages Spoken: English
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
Facebook name: Cleopatra Ft
I'm a veteran GM of almost 2 years
Dwarf = Worf, Soldier = Captn Kirk, Archer = Tuvok, Ogre = Quark, Mage = Almighty Q
If you can't play honestly then plz honestly don't play!
-
- Posts: 497
- Joined: Sun Dec 04, 2016 8:47 pm
- Location: Hampshire, England
Re: Day & night, lights
Players are now using campfires to block access go bridges and the river at spawn
As well as that issue, I propose that if you leave amap, any placed campfires disappear, if they don't already

As well as that issue, I propose that if you leave amap, any placed campfires disappear, if they don't already
WARBRINGER [raw][Very Hungry Ogre]
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