kill count
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- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: kill count
Level 2200.
- Syor
- Posts: 1186
- Joined: Thu Jul 18, 2019 8:15 pm
- Location: Cave Ogre
- Contact:
Re: kill count
Azzzzz
It's not cheap !!! Congratulations I will reach your level in 7 years
1000 minos are many !!!!!
Freya Syor
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
Sword Syorina
ITALIAN
Italian Ignobili Group Messenger
There is no game without fun
- Maddy_31
- Posts: 66
- Joined: Sun Jul 08, 2018 1:14 am
- Location: Canada
Re: kill count
I find the mercenary quests to not be difficult at all. I actually don't mind that it doesn't count if your pet kill the monsters. If that was allowed all the higher lv players would have a bigger advantage. I think it takes the fun out of it. I started doing my quests on a daily basis. They are lots of fun.
maddy -Mage(2000lv)
- Lestat
- Posts: 582
- Joined: Fri Jun 17, 2016 6:39 am
Re: kill count
yeah, theyre easy on my mage too. thats why i thought id try them on my sword..which it is ridicuosly painstaking. i shall follow the path of many melee before me and just skip these quests.Maddy_31 wrote: Tue Dec 31, 2019 1:14 pm I find the mercenary quests to not be difficult at all. I actually don't mind that it doesn't count if your pet kill the monsters. If that was allowed all the higher lv players would have a bigger advantage. I think it takes the fun out of it. I started doing my quests on a daily basis. They are lots of fun.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: kill count
For someone that has the level, and can "mass murder" mobs:Lestat wrote: Tue Dec 31, 2019 1:19 pm yeah, theyre easy on my mage too. thats why i thought id try them on my sword..which it is ridicuosly painstaking. i shall follow the path of many melee before me and just skip these quests.
Those quests were made with you in mind.
Which IMHO is just WRONG!
For the rest of us melee one-on-one fighters - I would NEVER classify it as "fun" - they are an exercise in frustration!
LK has kill 800 fire archers: Kill count: 0
- - yea I remember trying to drop a couple of fire plates - I never got 1. A mage told me "I can do it, it is easy for me!" It took a lvl 3k archer 3 weeks to get them and craft them to Chaotic armour. Yes that was NOT fun.
So yea, I am going to go kill 800 enemies that can attack me from outside the range of my light, where moving towards it to kill it face-to-face, only spawns more and I am in a cross fire. NOT FUN!
An idea:
- mage/fairy = Kill 1000000000
- dwarf/freya = Kill 250
- melee fighters = kill 100
There is talk of balancing characters - what about "balancing" quests
Code: Select all
if
mage|fairy
killcount=1000000000
else
dwarf|freya
killcount=250
else
killcount=100
end_if
I'll fight for what I think is right!
- Lestat
- Posts: 582
- Joined: Fri Jun 17, 2016 6:39 am
Re: kill count
i could see making the amount vary by class. maybe not to that extreme, but it could definitely use some tweaking.. otherwise allowing pet kills and maybe making the amounts needed higher would work ?
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
- Gullander
- Posts: 1549
- Joined: Mon Mar 12, 2018 6:34 pm
- Location: Gladsheim
Re: kill count
Of course for Freya/dwarf the fury skill is only good for melee enemies not ranged unless you can do a dance and manuever more than one in your range. I am currently on giant lava golems with Merc quest for that very reason only one kill at a time. 

Retired
- Leone
- Posts: 5195
- Joined: Wed Aug 28, 2013 12:00 am
- Location: Ashdown Village
Re: kill count
If it's giant lava golem2 then I've a belting spot for you ranged or melee
- Gullander
- Posts: 1549
- Joined: Mon Mar 12, 2018 6:34 pm
- Location: Gladsheim
- LostKnight
- Posts: 6445
- Joined: Sat Sep 09, 2017 8:02 pm
- Location: Rockhiem nord i Steinhus nær Kedington
Re: kill count
I was being "extreme" on purpose, knowing no way in a hot place.Lestat wrote: Tue Dec 31, 2019 11:32 pm i could see making the amount vary by class. maybe not to that extreme, but it could definitely use some tweaking.. otherwise allowing pet kills and maybe making the amounts needed higher would work ?

HIGHER!!!! Everyone in FT will be looking to kill me!
That's all we need, "OK folks, you can use pets now, BUT the 800 has now become 1200/1600 (whatever) ... so a 3k mage goes in with Red Dinos or Black Dragons ... and even with the higher numbers they kill faster than ever.
Me and my worms !¿! Right where we started, only now my pets are in danger so I leave them at home.
800+

Let's see:
Range of Fire Archers = 11
Range of Light from a Mithril Miners Helmet = bet it is less than 11, or the 12 needed for the likes of a Fairy
Range of Worms = 1
{mumbling to SELF, shudda kept my yap shut}
Do not do Daily Quests ... there are much better and easier ways to level.
I'll fight for what I think is right!