Particle effects
Moderator: Game Administrators
- ryaca_
- Posts: 1276
- Joined: Sun Feb 10, 2019 4:32 am
Re: Particle effects
I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
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- Posts: 234
- Joined: Sat Apr 28, 2018 12:41 am
Re: Particle effects
I've lost 3 pets because of dark it could be also because I'm older and my sight is getting weaker but for now I blame the dark loltheking wrote: Wed Mar 04, 2020 5:24 pm When will you be able to activate or deactivate night mode? In my opinion I don't like it, I lost a pet because I saw everything dark ... it would be a good idea to put that option.
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- Posts: 234
- Joined: Sat Apr 28, 2018 12:41 am
Re: Particle effects
I think this idea is great. 20 to 30% would be sufficient I would think.
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- Posts: 234
- Joined: Sat Apr 28, 2018 12:41 am
Re: Particle effects
I agree! But it is difficult to see there life bar in certain mobs so a glowing life bar or notification would be very helpful.ryaca_ wrote: Wed Mar 04, 2020 10:04 pm I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
- ryaca_
- Posts: 1276
- Joined: Sun Feb 10, 2019 4:32 am
Re: Particle effects
Yes it is a very good idea.Blackbetty wrote: Wed Mar 04, 2020 10:48 pmI agree! But it is difficult to see there life bar in certain mobs so a glowing life bar or notification would be very helpful.ryaca_ wrote: Wed Mar 04, 2020 10:04 pm I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
- SellSword
- Posts: 4037
- Joined: Tue Aug 29, 2017 11:16 pm
- Location: Ardesia
Re: Particle effects
For players with ogre halflings the message could read: "Your pets are dead already and why you thought it was a good idea to bring them here is a mystery."
Maybe just a bit wordy?
Maybe just a bit wordy?
Old soldiers never die, they just fade away.
- theking
- Posts: 165
- Joined: Tue Jul 31, 2018 1:51 am
- Location: Spain
Re: Particle effects
I do not ask that they return my pet, only if with light, pet dies from time to time in a dark way, it is much more dangerous, if you stop pet and walk away a little, you can see the pet's hp.ryaca_ wrote: Wed Mar 04, 2020 10:04 pm I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
theking (mage) lvl 6000
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100
- ryaca_
- Posts: 1276
- Joined: Sun Feb 10, 2019 4:32 am
Re: Particle effects
Yes that is why compbatants idea to warn players when their hp gets lowis a great idea.theking wrote: Thu Mar 05, 2020 12:45 amI do not ask that they return my pet, only if with light, pet dies from time to time in a dark way, it is much more dangerous, if you stop pet and walk away a little, you can see the pet's hp.ryaca_ wrote: Wed Mar 04, 2020 10:04 pm I also like compbatants idea because it would eliminate some of the players that lose their pets and try to blame their pet loss on game mechanics, lag, and other players. The GM team gets so many false reports with players lying and trying to get us to replace their pets.
ULTIMATELY, PETS ARE THE INDIVIDUAL PLAYERS RESPONSIBILITY AND SHOULD NOT BE REPLACED BY THE GAME STAFF.
- cotne7
- Posts: 727
- Joined: Sun Jun 05, 2016 5:52 pm
Re: Particle effects
Ya its so beautiful but is not it a little bit big?
cotne7 Mage lvl 7777
cotne Archer lvl 200
tsotne0 ogre lvl 250
cotne Archer lvl 200
tsotne0 ogre lvl 250
- theking
- Posts: 165
- Joined: Tue Jul 31, 2018 1:51 am
- Location: Spain
Re: Particle effects
se mezlan colores y hace que se vea mal.. pero es normal que haya bug es nuevo eso de los efectos.. seguro lo solucionan
theking (mage) lvl 6000
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100
jaironerja (arch) lvl 4002
thekingdwf(dwarf) lvl 160
zaape (swordman) lvl 100