Combined light sources
Moderator: Game Administrators
Combined light sources
For some, some areas are too dark. Even with the best light sources in the game. Can we make it so that light sources combine to be brighter? Ranges don't have to change, just combine brightnesses if there's more than one light source in the bag. Up to the normal full light level.
Re: Combined light sources
I'd be all for that. The darkness depends on the ground as I understand. If you find areas with two different ground types the difference can be apparent. That's how we get caves where you can't see much while other caves aren't that bad.
Combining lights would be great. Maybe even some kind of upgrade like 2 or 3 magic torches make a brighter one. Anything like that would work.
There are light combinations in the game already when players stand near each other.
Combining lights would be great. Maybe even some kind of upgrade like 2 or 3 magic torches make a brighter one. Anything like that would work.
There are light combinations in the game already when players stand near each other.
Old soldiers never die, they just fade away.
Re: Combined light sources
Well, rather than have to carry more than one magic torch, why not have a similar system to wood axes, pickaxes and so on? +1, 2 and you know the rest.
Re: Combined light sources
The maps has now changed to a new design....
Best would b that the dark dungeons will get a new design too soon, and...
PLACE CANDLE HOLDERS at the walls.
I played another game (i dont tell what a agame) and there are candles at the wall i can on with fire.
Firebows, Firehits, or magic torch, or a torch...anything what has fire and it glows a lil time...maybe 0,5 hrs for ALL players.
And every other player should make them on again if they off.
Thats a cool idea if it is to dark, and a little more fun for players to on this candles.
I think some players running around than, and allways on all lighters in a dungeon....LOL
Best is...only ON the candles with nowmal TORCHES ! Everyone can craft them and wear them with them in the bag if enering any dungeon.
Best would b that the dark dungeons will get a new design too soon, and...
PLACE CANDLE HOLDERS at the walls.
I played another game (i dont tell what a agame) and there are candles at the wall i can on with fire.
Firebows, Firehits, or magic torch, or a torch...anything what has fire and it glows a lil time...maybe 0,5 hrs for ALL players.
And every other player should make them on again if they off.
Thats a cool idea if it is to dark, and a little more fun for players to on this candles.
I think some players running around than, and allways on all lighters in a dungeon....LOL
Best is...only ON the candles with nowmal TORCHES ! Everyone can craft them and wear them with them in the bag if enering any dungeon.
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Re: Combined light sources
not sure i like the candles on the walls idea. i dont want to stop and light candles to see where im going. it might work fine at a particular spawn or spot. but for example running to precious metals in hobbs mine its very dark along the way and hard to navigate i just know the way so i can do it but i wouldnt want to stop and keep lighting candles just to make the run.
Re: Combined light sources
That's a very good point and a perfect example of the novelty soon wearing off!Blackbetty wrote: ↑Sun Mar 21, 2021 5:47 pm not sure i like the candles on the walls idea. i dont want to stop and light candles to see where im going. it might work fine at a particular spawn or spot. but for example running to precious metals in hobbs mine its very dark along the way and hard to navigate i just know the way so i can do it but i wouldnt want to stop and keep lighting candles just to make the run.
Re: Combined light sources
I'm not opposed to candles on the walls because someone can do them if they want and not bother with them if they don't want. Even if that was added though it wouldn't help with low light when outside of caves/dungeons. I believe a separate option to increase light/decrease darkness overall would help.
EDIT: A suggestion noted here with nightvision as well as part of a skill tree suggestion:
viewtopic.php?f=8&t=17354&p=136131#p136105
EDIT: A suggestion noted here with nightvision as well as part of a skill tree suggestion:
viewtopic.php?f=8&t=17354&p=136131#p136105
Old soldiers never die, they just fade away.