ALL CURRENT IDEAS AND SUGGESTIONS!

If you have ideas to improve this great game, post them here!

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AZ_YT
Posts: 167
Joined: Thu Mar 30, 2023 7:56 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

I suggest making a notification inside the game that an event is present and running on the map 0.0. The same cell with mobs, for example.

This could be a system message.

All online players will be aware of this event and may come running to watch. :)
luckysteve
Posts: 5
Joined: Sun Jan 05, 2025 5:05 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by luckysteve »

I just started playing about one month, just found this post :D
gonna put some.

*** commands ***
1. /duel <player_name> , this command let a player fighting each other, but with permission of each other.
--- for example, when user name "wkwkwkwk93" use /duel Mokny125 ,
- User with name "Mokny125" will receive a message about duel, and the target can either refuse or accept it.
- Both should be in the same map
- when accept, they start attacking each other, and unable to teleport or move to any map until time limit is up or one of them is die.
- when die, there is no penalty or item dropped, and not going back to 0,0 , the HP will be put in 1
- Available in any map or location, whether have PvP protection or not.
- the winner will get PvP points, let say 10, and the one who lost will lose same PvP point, let say -10

2. /whereis <monster_name>, show the map location of current enemy
--- for example, when use /whereis Desert+Monster , it will show message 4,-4

3. /wheretosell <item_name>, it let us sell current item to specific map location, since not every shop let us sell some items.
--- for example, when use /wheretosell Crystal+Bracelet , it will show message 3,2

4. /wheretobuy <item_name>, it shows the map location of specific items.
--- for example, when use /wheretobuy Scythe, it will show message 0,-1

5. /monsterinfo <monster_name>, it will show pop-up dialog box about the enemy, it's like when tapping "i" in every monster.
--- for example, when use /monsterinfo Blitzbee, it will pop-up box about Blitzbee like "HP : 6000, EXP : 80000, Damage: 325 .... " and etc.

6. /ss , when use it, it will screenshot current condition, automatically will save to our phone.

7. /wmap , ( or /whoareinmap ) it show the list of players who are inside of our location.
--- for example, when use /wmap , it will show box message about the player list, like "wkwkwkwk93", "Who Am I", "Poker Face", "12zksq2", etc.
- show the color of the name too, whether it is black (outlaw) or white, or maybe recolored like yellow, pink, or etc... showing level and clan is optional.

8. /mana , when use it, it let us know our current mana. lets say 72/603 . for mage only

9. /itemdropby <monster_name> , when use it, it shows item that drops by <monster_name> with rate %. if no item dropped by that monster, it will show message "No Item is dropped by <monster_name>"
--- for example, when use /itemdropby Blitzbee, it shows message "Blitzbee Sting ( 1% )".

10. /whodrops <item_name> , when use it, it shows which monster that drops <item_name> with rate %. if no item is found, it will show message "No Item is found"
--- for example, when use /whodrops Blitzbee+Sting, it shows message "Blitzbee ( 1% )".

*** other feature ***
1. Throwing Coin in fountain. got either Blessing or Curse
There is a fountain in the center of the map 0,0.
When we tap the fountain, it show pop-up box like "do you want to throw some coins? Please put amount, minimum 100K, maximum 1B".
the we input the number of it. once we enter, we can get blessing (increase) or curse (decrease), boosts randomly for some hours.
The more coins we throw, the better the boost reward. minimum 100K coins, maximum is 1B coins.
- Small chance ( maybe around 5-10% ) that what we get is curse instead of blessing, which will decrease the specific stats with same %.
- The effect is only 2 hour
start is 0.001% for 100K coins.
0.01% for 1M coins.
0.1% for 10M coins.
1% for 100M coins.
10% for 1B coins.
--- for example,
----- throwing 100K coins, may get blessing (increase) 0.001% Max HP for 2 hour.
----- throwing 10M coins may get curse (decrease) 0.1% Damage for 2 hour.
----- throwing 1B coins may get blessing (increase) 10% magic resistance for 2 hour.
every player can only get one of the following reward ( unable to stack )
- the boost list
-- a. % Max HP
-- b. % Damage
-- c. % Dexterity
-- d. % Mana
-- e. % magic resistance
-- f. % physical resistance.
-- g. 2 * % EXP by killing monster.
- daily limit of throwing coins are 3 times.
Do it for your own risk

2. new Tool : Gold Pan , (available with +2, +3, or +4)
As the name of the item, it filters gold with gravel. So the item we can get from it are :
Dirt 90%
Rock Missile 6%
Gold coin, random 1-1000 3.89%
Gold Ore 0.1%
Gold Ingot 0.01%
- it must be used near water, like Fishing Rod
Aogon
Posts: 537
Joined: Sat Sep 24, 2022 11:22 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Aogon »

Player Darov had a suggestion in game to add a "cleric" character class. It will be part mage and part warrior. Hopefully, he can elaborate here more.

Below are the ideas he sent me. Please excuse the poor translations/spellings/etc., as I used Google Translate.

I would like to propose a new race in the game called Klerik
This race will be half mage and half warrior
He can also be a melee mage in ro I can continue about his abilities

This race will be a melee character within 2 radius (I assume this would really be based off the weapon reach. -Aogon)

It would be great if they came up with separate clothes for it
Here this race will use magic not with spell scrolls, but with its abilities at levels 30 - 60 - 100
More info about abilities:
Abilities of the Cleric race
His abilities will spend the mage as the race is a mage/warrior, but not all abilities
At level 100, make a scroll SEPARATELY FOR CLERICS, the Cleric race is useful for pvp and dads
1 ability is to hit all enemies with mana in a radius of 2 and at the same time not remove automatic damage with basic attacks
2 ability to absorb magical and physical damage by 2% from each attack and + 1.5% vampirism from each enemy attack for 15 seconds and a cooldown of 15 seconds
3 ability will be a scroll exclusively for Clerics, here the ability will be until the end of mana
This is a simultaneous slowdown of enemies and healing allies in a radius of 2
Slowing will also reflect damage by 1.8% and heal allies in a radius of 2

I wish the scroll was called "curse of Darov"
And info about weapons, but I'm not sure the translation was good.

Let the weapon be a Sphere in a round form and for each 1-5-10-30-50-10-150-250-350-500-800-1000-1500-2000-3000
Jdjsnaba
Posts: 99
Joined: Sun Feb 02, 2020 8:54 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Jdjsnaba »

Aogon wrote: Sun May 11, 2025 5:34 pm Player Darov had a suggestion in game to add a "cleric" character class. It will be part mage and part warrior. Hopefully, he can elaborate here more.

Below are the ideas he sent me. Please excuse the poor translations/spellings/etc., as I used Google Translate.

I would like to propose a new race in the game called Klerik
This race will be half mage and half warrior
He can also be a melee mage in ro I can continue about his abilities

This race will be a melee character within 2 radius (I assume this would really be based off the weapon reach. -Aogon)

It would be great if they came up with separate clothes for it
Here this race will use magic not with spell scrolls, but with its abilities at levels 30 - 60 - 100
(More info about abilities coming soon -Aogon)
The idea of a new race is always interesting in mmo games. But I would like to suggest something different.
Create a new server. Just a new server, with the old map, quests, etc. Together with the new server, make an update and add a new race. I think this will raise the active in the game. I would also like to exclude the possibility of purchasing lvl.
Why do I find this interesting?
1) Many players will want to try out the new server and due to equal conditions, players will start to be more active in order to try to gain an advantage.
2) New race. Playing from 0 on an unknown race will be interesting when everyone is at equal lvl. It will be more interesting than launching a new race on an old server.
I think adding another server is quite possible, but it depends on the developer. I hope you will pass on my idea to him:)
Wertyol
User avatar
AZ_YT
Posts: 167
Joined: Thu Mar 30, 2023 7:56 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

The idea of a new race is always interesting in mmo games. But I would like to suggest something different.
Create a new server. Just a new server, with the old map, quests, etc. Together with the new server, make an update and add a new race. I think this will raise the active in the game. I would also like to exclude the possibility of purchasing lvl.
Why do I find this interesting?
1) Many players will want to try out the new server and due to equal conditions, players will start to be more active in order to try to gain an advantage.
2) New race. Playing from 0 on an unknown race will be interesting when everyone is at equal lvl. It will be more interesting than launching a new race on an old server.
I think adding another server is quite possible, but it depends on the developer. I hope you will pass on my idea to him:)
the idea is amazing, but we won't see the implementation(
User avatar
AZ_YT
Posts: 167
Joined: Thu Mar 30, 2023 7:56 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by AZ_YT »

I suggest adding pvp and labor points to clans and friends lists. Maybe, in order not to clutter up the information about the character, make a long press on the skin and a notification will appear at the bottom :?
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Aogon
Posts: 537
Joined: Sat Sep 24, 2022 11:22 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Aogon »

Another suggestion from Darov:
Another idea for archers
Add 3 arrows
1. Poison arrows (Spider poison)
Will take away -0.2% health from the enemy with each hit (the last hit with poison will last 30 seconds) so reduces the healing effect by 50%
To make 50 arrows you need 5 bottles of poison from spiders 3.-1 and 5 logs
2 Arrows of vampirism (blood (or bite) of a Vampire)
Will restore 0.+2% health for each hit
Will be made from 5 bottles of vampire blood and 5 logs
3 fire arrows (dragon's breath)
Will set fire to the enemy as well as allies (players and ballistas) of the enemy next to the enemy for 30 seconds taking away -0.3% health for each seconds
Will be made from the head of a dragon 5 (dragon 0.1) and 5 logs
Why new arrows?
Because the archer is not as strong as before, it's time to restore the reputation!
The archer is weak against all races, we need to somehow restore the strength of archers!
Jdjsnaba
Posts: 99
Joined: Sun Feb 02, 2020 8:54 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by Jdjsnaba »

Aogon wrote: Fri May 23, 2025 11:26 pm Another suggestion from Darov:
Another idea for archers
Add 3 arrows
1. Poison arrows (Spider poison)
Will take away -0.2% health from the enemy with each hit (the last hit with poison will last 30 seconds) so reduces the healing effect by 50%
To make 50 arrows you need 5 bottles of poison from spiders 3.-1 and 5 logs
2 Arrows of vampirism (blood (or bite) of a Vampire)
Will restore 0.+2% health for each hit
Will be made from 5 bottles of vampire blood and 5 logs
3 fire arrows (dragon's breath)
Will set fire to the enemy as well as allies (players and ballistas) of the enemy next to the enemy for 30 seconds taking away -0.3% health for each seconds
Will be made from the head of a dragon 5 (dragon 0.1) and 5 logs
Why new arrows?
Because the archer is not as strong as before, it's time to restore the reputation!
The archer is weak against all races, we need to somehow restore the strength of archers!
I don't like this idea. It's too much of a change and one class will be too strong compared to the others. This will lead to imbalance in pvp and pve. The numbers you get from these arrows are too big.
Wertyol
ANTAG
Posts: 53
Joined: Tue May 31, 2022 2:20 pm

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by ANTAG »

Hello! Is it possible to add a general-use teleportation scroll to the starting map? It is not always possible to quickly return to the surface. After use, the scroll disappears. Use magic shops to purchase.
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