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More info about abilities:I would like to propose a new race in the game called Klerik
This race will be half mage and half warrior
He can also be a melee mage in ro I can continue about his abilities
This race will be a melee character within 2 radius (I assume this would really be based off the weapon reach. -Aogon)
It would be great if they came up with separate clothes for it
Here this race will use magic not with spell scrolls, but with its abilities at levels 30 - 60 - 100
And info about weapons, but I'm not sure the translation was good.Abilities of the Cleric race
His abilities will spend the mage as the race is a mage/warrior, but not all abilities
At level 100, make a scroll SEPARATELY FOR CLERICS, the Cleric race is useful for pvp and dads
1 ability is to hit all enemies with mana in a radius of 2 and at the same time not remove automatic damage with basic attacks
2 ability to absorb magical and physical damage by 2% from each attack and + 1.5% vampirism from each enemy attack for 15 seconds and a cooldown of 15 seconds
3 ability will be a scroll exclusively for Clerics, here the ability will be until the end of mana
This is a simultaneous slowdown of enemies and healing allies in a radius of 2
Slowing will also reflect damage by 1.8% and heal allies in a radius of 2
I wish the scroll was called "curse of Darov"
Let the weapon be a Sphere in a round form and for each 1-5-10-30-50-10-150-250-350-500-800-1000-1500-2000-3000
The idea of a new race is always interesting in mmo games. But I would like to suggest something different.Aogon wrote: Sun May 11, 2025 5:34 pm Player Darov had a suggestion in game to add a "cleric" character class. It will be part mage and part warrior. Hopefully, he can elaborate here more.
Below are the ideas he sent me. Please excuse the poor translations/spellings/etc., as I used Google Translate.
(More info about abilities coming soon -Aogon)I would like to propose a new race in the game called Klerik
This race will be half mage and half warrior
He can also be a melee mage in ro I can continue about his abilities
This race will be a melee character within 2 radius (I assume this would really be based off the weapon reach. -Aogon)
It would be great if they came up with separate clothes for it
Here this race will use magic not with spell scrolls, but with its abilities at levels 30 - 60 - 100
the idea is amazing, but we won't see the implementation(The idea of a new race is always interesting in mmo games. But I would like to suggest something different.
Create a new server. Just a new server, with the old map, quests, etc. Together with the new server, make an update and add a new race. I think this will raise the active in the game. I would also like to exclude the possibility of purchasing lvl.
Why do I find this interesting?
1) Many players will want to try out the new server and due to equal conditions, players will start to be more active in order to try to gain an advantage.
2) New race. Playing from 0 on an unknown race will be interesting when everyone is at equal lvl. It will be more interesting than launching a new race on an old server.
I think adding another server is quite possible, but it depends on the developer. I hope you will pass on my idea to him:)
Another idea for archers
Add 3 arrows
1. Poison arrows (Spider poison)
Will take away -0.2% health from the enemy with each hit (the last hit with poison will last 30 seconds) so reduces the healing effect by 50%
To make 50 arrows you need 5 bottles of poison from spiders 3.-1 and 5 logs
2 Arrows of vampirism (blood (or bite) of a Vampire)
Will restore 0.+2% health for each hit
Will be made from 5 bottles of vampire blood and 5 logs
3 fire arrows (dragon's breath)
Will set fire to the enemy as well as allies (players and ballistas) of the enemy next to the enemy for 30 seconds taking away -0.3% health for each seconds
Will be made from the head of a dragon 5 (dragon 0.1) and 5 logs
Why new arrows?
Because the archer is not as strong as before, it's time to restore the reputation!
The archer is weak against all races, we need to somehow restore the strength of archers!
I don't like this idea. It's too much of a change and one class will be too strong compared to the others. This will lead to imbalance in pvp and pve. The numbers you get from these arrows are too big.Aogon wrote: Fri May 23, 2025 11:26 pm Another suggestion from Darov:
Another idea for archers
Add 3 arrows
1. Poison arrows (Spider poison)
Will take away -0.2% health from the enemy with each hit (the last hit with poison will last 30 seconds) so reduces the healing effect by 50%
To make 50 arrows you need 5 bottles of poison from spiders 3.-1 and 5 logs
2 Arrows of vampirism (blood (or bite) of a Vampire)
Will restore 0.+2% health for each hit
Will be made from 5 bottles of vampire blood and 5 logs
3 fire arrows (dragon's breath)
Will set fire to the enemy as well as allies (players and ballistas) of the enemy next to the enemy for 30 seconds taking away -0.3% health for each seconds
Will be made from the head of a dragon 5 (dragon 0.1) and 5 logs
Why new arrows?
Because the archer is not as strong as before, it's time to restore the reputation!
The archer is weak against all races, we need to somehow restore the strength of archers!