Faster Life regeneration + idea for swordman grainding skill

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Ayoub
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Faster Life regeneration + idea for swordman grainding skill

Post by Ayoub »

Amulet (level 1.5k) gives 10% life regeneration.
Ring (level 3k) gives faster life regeneration (we would like to know the exact percentage). Let’s assume it is also 10%.
If I wear both items, will I get 20% life regeneration, or will I only benefit from one item?
If only one applies, which one takes priority: the ring or the amulet?
I also have a suggestion for a new idea for the blue skill of the Swordsman class. it helps recover the HP lost from using the fire skill.
My idea is:
Each time you land a critical hit with the blue skill, you recover 3% of your maximum HP.
This idea would give the Swordsman class a better chance for grinding, Like the other classes.
If the Swordsman loses HP, he can also regain HP
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FilipFT
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Re: Faster Life regeneration + idea for swordman grainding skill

Post by FilipFT »

Ayoub wrote: Sat Jan 17, 2026 5:04 pm Amulet (level 1.5k) gives 10% life regeneration.
Ring (level 3k) gives faster life regeneration (we would like to know the exact percentage). Let’s assume it is also 10%.
If I wear both items, will I get 20% life regeneration, or will I only benefit from one item?
If only one applies, which one takes priority: the ring or the amulet?
I also have a suggestion for a new idea for the blue skill of the Swordsman class. it helps recover the HP lost from using the fire skill.
My idea is:
Each time you land a critical hit with the blue skill, you recover 3% of your maximum HP.
This idea would give the Swordsman class a better chance for grinding, Like the other classes.
If the Swordsman loses HP, he can also regain HP
Its sound good but i guess its not fair in pvp
Filip [Swordman]
Magista [Mage]
DevilDwarf [Dwarf]
Dark—Lord [Archer]

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Ayoub
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Re: Faster Life regeneration + idea for swordman grainding skill

Post by Ayoub »

FilipFT wrote: Thu Feb 05, 2026 6:24 pm
Ayoub wrote: Sat Jan 17, 2026 5:04 pm Amulet (level 1.5k) gives 10% life regeneration.
Ring (level 3k) gives faster life regeneration (we would like to know the exact percentage). Let’s assume it is also 10%.
If I wear both items, will I get 20% life regeneration, or will I only benefit from one item?
If only one applies, which one takes priority: the ring or the amulet?
I also have a suggestion for a new idea for the blue skill of the Swordsman class. it helps recover the HP lost from using the fire skill.
My idea is:
Each time you land a critical hit with the blue skill, you recover 3% of your maximum HP.
This idea would give the Swordsman class a better chance for grinding, Like the other classes.
If the Swordsman loses HP, he can also regain HP
Its sound good but i guess its not fair in pvp
It ll not add alot of HP ( recovering ll be only when u hit with bleu) only mobs can stand and face the bleu skill. Players ll ignore it like they do to ogre skill lvl 100.
#We're all in the same game, just different levels#
#Dealing with the same hell, just different devils#


#Calmness is the cradle of power#
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Nicole-_-
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Re: Faster Life regeneration + idea for swordman grainding skill

Post by Nicole-_- »

Not a bad idea, but you do realize ogre, archer, and dwarf do not have a skill that regenerates their hp right?
Zacker918 Archer lvl 592{Deleted}
-D00M- Mage lvl 457 (Jailed)
HOMICIDE Ogre lvl 161 (Jailed)
celestial Archer lvl 3092
_Meliodas_ Sword lvl 842
Nicole-_- Mage lvl 191 (Jailed)
Tiffany-_- Mage lvl 191 (Jailed)
Myon918/Myon981/Zack918, etc.
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