Forgotten Tales 9 beta version released!

stay tuned

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compbatant
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Posts: 2056
Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
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Forgotten Tales 9 beta version released!

Post by compbatant »

I have been working for the last months on a huge rewriting of the client and server code.
For over a month, the trusted testers were testing the alpha version of the new client and server.
I would like to thank the following testers:
OantoskaO
FilipFT
DAVE_manda
justj99
Akkilles
kyousuke
GR10#

A lot of bugs were fixed. The first test version was practically not playable. Now I hope the biggest bugs are fixed.
Now it is time to open tests for anyone who is interested in testing a new version. The Android version was released first. iOS and AppGallery versions will be updated later.
Click the following link if you haven't joined the testers group yet and want to test a new version.
https://play.google.com/apps/testing/co ... o.ftmmorpg

The new version will be visible on the market in a few hours when Google updates it.

Most changes are internal changes in client and server code. I had to tidy up the code. These changes were needed to reduce the number of bugs, simplify adding new changes and improve performance.
The new server code is not compatible with FT8. That's why I first released a game client which is capable of connecting to new and old server code.
Soon I will update the test server with the new code and FT9 will be required to connect to it. Later, when most players update their game client to the latest version, I will update the main server and updating the client to FT9 will be mandatory.

The new client renders maps in a different way than the old version. Some maps can look different. The maps will be adjusted to look correct on FT9, but first, the main server must be updated because it is not possible to render these maps correct on both FT8 and FT9. Map editors will be able to create more varied maps with FT9. There are new possibilities in the map editor.
Walking between maps should be much faster now. Another change is that the new server sends to the client only objects around the player (before everything was sent). It will be possible to create much bigger maps.
These changes require a new server, so you will not see them until I update it. In the next few days, the test server will be updated with new code so you can see these changes there.

I am waiting for your feedback!
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Lestat
Posts: 597
Joined: Fri Jun 17, 2016 6:39 am

Re: Forgotten Tales 9 beta version released!

Post by Lestat »

Whats the new set of numbers running with fps now ? If im set to run 60 fps it runs from 12-24, if im running 120 fps it runs from 8-21.
lestat / sword 1038
OgreLes / ogre 2001
Loco / archer 250
-ForKotu- / mage 1143
krampdtyl / dwarf 125
Duke clans ObeY, -OC-
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compbatant
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Joined: Fri Jun 15, 2012 12:00 am
Location: Warsaw, Poland
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Re: Forgotten Tales 9 beta version released!

Post by compbatant »

Lestat wrote: Thu Apr 09, 2026 2:18 pm Whats the new set of numbers running with fps now ? If im set to run 60 fps it runs from 12-24, if im running 120 fps it runs from 8-21.
I forgot about this. This is currently used memory in megabytes. Should it stay or remove it in next update?
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CKA3O4HuK
Posts: 77
Joined: Sun May 01, 2022 11:18 pm
Location: Russia
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Re: Forgotten Tales 9 beta version released!

Post by CKA3O4HuK »

compbatant wrote: Thu Apr 09, 2026 2:44 pm
Lestat wrote: Thu Apr 09, 2026 2:18 pm Whats the new set of numbers running with fps now ? If im set to run 60 fps it runs from 12-24, if im running 120 fps it runs from 8-21.
I forgot about this. This is currently used memory in megabytes. Should it stay or remove it in next update?
This counter doesn't interfere with the gameplay, but sometimes it appears directly on the joystick, which looks a bit unsightly. I think it's best to remove it.
My accounts:
OantoskaO (archer) 5300
Aleksey (mage) 3000
KOMAPEHOK (dwarf) 1600
And many low level accounts

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FilipFT
Posts: 65
Joined: Mon Feb 01, 2021 11:13 am
Location: -1.10. DEEP UNDERGROUND

Re: Forgotten Tales 9 beta version released!

Post by FilipFT »

compbatant wrote: Thu Apr 09, 2026 1:05 pm I have been working for the last months on a huge rewriting of the client and server code.
For over a month, the trusted testers were testing the alpha version of the new client and server.
I would like to thank the following testers:
OantoskaO
FilipFT
DAVE_manda
justj99
Akkilles
kyousuke
GR10#

A lot of bugs were fixed. The first test version was practically not playable. Now I hope the biggest bugs are fixed.
Now it is time to open tests for anyone who is interested in testing a new version. The Android version was released first. iOS and AppGallery versions will be updated later.
Click the following link if you haven't joined the testers group yet and want to test a new version.
https://play.google.com/apps/testing/co ... o.ftmmorpg

The new version will be visible on the market in a few hours when Google updates it.

Most changes are internal changes in client and server code. I had to tidy up the code. These changes were needed to reduce the number of bugs, simplify adding new changes and improve performance.
The new server code is not compatible with FT8. That's why I first released a game client which is capable of connecting to new and old server code.
Soon I will update the test server with the new code and FT9 will be required to connect to it. Later, when most players update their game client to the latest version, I will update the main server and updating the client to FT9 will be mandatory.

The new client renders maps in a different way than the old version. Some maps can look different. The maps will be adjusted to look correct on FT9, but first, the main server must be updated because it is not possible to render these maps correct on both FT8 and FT9. Map editors will be able to create more varied maps with FT9. There are new possibilities in the map editor.
Walking between maps should be much faster now. Another change is that the new server sends to the client only objects around the player (before everything was sent). It will be possible to create much bigger maps.
These changes require a new server, so you will not see them until I update it. In the next few days, the test server will be updated with new code so you can see these changes there.

I am waiting for your feedback!
I want to thank you for allowing me to be one of the testers who will help with everything in the new version. I hope for new tests and that we will work for a long time. I look forward to new content! :o :D :lol:
Filip [Swordman]
Magista [Mage]
DevilDwarf [Dwarf]
Dark—Lord [Archer]

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AZ_YT
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Re: Forgotten Tales 9 beta version released!

Post by AZ_YT »

in the new version, the erase button has been added to erase the username and password, but is it possible to add a button to save the username and password?
mYHome
Posts: 316
Joined: Fri Jun 18, 2021 7:05 pm
Location: Ukraine

Re: Forgotten Tales 9 beta version released!

Post by mYHome »

All my maps that I created disappeared
[
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compbatant
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Re: Forgotten Tales 9 beta version released!

Post by compbatant »

mYHome wrote: Thu Apr 09, 2026 9:46 pm All my maps that I created disappeared
What do you mean? Where did it disappear? It is currently update of the game client not a server and nothing was changed on main or test server.
mYHome
Posts: 316
Joined: Fri Jun 18, 2021 7:05 pm
Location: Ukraine

Re: Forgotten Tales 9 beta version released!

Post by mYHome »

I checked it on all accounts, no maps, 2 days ago I was in the game and everything was in place
Now I go in, click the command to go to my map, and they are not there.
[
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CKA3O4HuK
Posts: 77
Joined: Sun May 01, 2022 11:18 pm
Location: Russia
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Re: Forgotten Tales 9 beta version released!

Post by CKA3O4HuK »

Your maps haven't been deleted; all mapmakers are temporarily unable to access their maps using the "/map go" command. If you know position of your map, you can access it using the "/go" command.
My accounts:
OantoskaO (archer) 5300
Aleksey (mage) 3000
KOMAPEHOK (dwarf) 1600
And many low level accounts

Tester
Map Maker
Translator
Image
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