Gullander wrote: Thu Apr 30, 2026 6:08 pm
I think SK is right I checked the signal and it was fluctuating from 330 to 6! It didn't happen again so isn't a glitch then but sadly my poor connection in a small rural town. SIGH!!!
Maybe time to say goodbye to game. My wife having problems watching videos with buffering and spinning circle. Maybe time for both of us to read books out of our home library and put our minds to a better use.
AZ_YT wrote: Sat Apr 25, 2026 6:42 pm
2. When adding an object. when I add new objects to the map and turn on the display border, I see some garbage in the lower left corner of the large objects
4. To remove a large object, you need to target not any area of the object, but a specific tile. I don't think it should be like this.
I can't reproduce myself these problems. Could you make video or give more details?
I think you can see here in the screenshot that there is a blackout to the left of the object.
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all normal game maps are looking a bit curious.
blocks or parts of houses where shown in some territories where no houses are.
Or...best example are the stairs where shown at the entrance of the tarantula map.
rocks are under trees or trees are under rocks.
we can walk through some walls.
i wont show exaclty where because i not have the time for it. check it !
compbatant wrote: Thu Apr 09, 2026 1:05 pm
The new client renders maps in a different way than the old version. Some maps can look different. The maps will be adjusted to look correct on FT9, but first, the main server must be updated because it is not possible to render these maps correct on both FT8 and FT9.
SK1976 wrote: Sat May 02, 2026 11:42 am
PXL_20260502_094017632~2.jpg
Which map and position is this?
Somebody put these objects first and then cover it with the water and grass but in FT9 it is visible again because rendering is different. These objects must be removed.