ALL CURRENT IDEAS AND SUGGESTIONS!

If you have ideas to improve this great game, post them here!

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OLD BALLS
Posts: 36
Joined: Tue Jan 07, 2014 1:00 am

Re: Clan message

Post by OLD BALLS »

If all players were to be prompted to read or log in to forum upon registration then most would realize there are a lot of good ideas & therefore enrich opinions & ideas. Quite of few players tell me "what forum".
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Azok
Posts: 150
Joined: Tue Oct 01, 2013 12:00 am
Location: Azgard

Item trades

Post by Azok »

In trading, basically be able to trade item and select what item you want in return.
So (for example) I'm selling a fire plate for a swamp bow and mystic mask, have a menu or something where i can select that i want those 2 items.
I'm tired of doing the whole "You trade first." "No you trade first" thing. This would be very useful and cause a LOT less scamming of everyone in forgotten tales.
Thanks, -Azok
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Death-White Mage-Lvl 48
Azog-Dark Dwarf-Lvl 79
Skeleton-Swordsman-Lvl 112
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Secular
Posts: 347
Joined: Wed Aug 21, 2013 12:00 am
Location: The Sword Coast

Re: Item trades

Post by Secular »

I think a trade window where players can throw up items & accept/decline the offers would be nice instead of trading just gold.

Good suggestion Azok.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
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Gandalf
Site Admin
Posts: 1081
Joined: Thu Feb 21, 2013 1:00 am
Location: Heidelberg, Germany

Re: Item trades

Post by Gandalf »

thx, good idea. after pvp update im sure, creator is interested in this idea.

for man in the middle u can either use mods too or get the other trading part here on forum. then we have documenation ;)or: make it clear in the chat; let ur trading partner repeat that he is willing to trade. i can check his logs if he betrays u later and correct it.
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Leone
Posts: 5195
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Item trades

Post by Leone »

Fantastic idea, Azok.  :) 
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Leone
Posts: 5195
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: New skills and equipment for mages

Post by Leone »

Kennyplaysbass wrote:Off hands for melee is shield.
This is true. How about a double handed axe / sword / club that gives an armour increase (but not as much as a one-handed melee weapon/shield combo), as well as the benefits that Sec mentions?
xdavid-kil
Posts: 1
Joined: Tue Jan 28, 2014 1:00 am

Re: group attacking system

Post by xdavid-kil »

magix wrote:a group attack system (similar like clan)

with name of group behind the name   (ahou)......(259)[pain]    ([pain]) group name

group can out of 3/5 players. if all in are in the same map the group get some  kind of big power boost
to kill a, stonger player, or tower ,mobs u name it
a group max of 5 for every player joined they get some more power

group will vanish if the group maker log's of our dies.

or they get only power if if 3/5 joined something like this would some have a changes to do some damage
if 2 groups would unite they do a lot of damage etc etc

just an idea




i think you mist something lique wen we kil something we receive xp end wen we quil people in group xp reparts to al that ataken thhat "something" in group we should receivd al xp even wen is just one people kiling . end then people in that group receive xp so they can al kiling difrent "something" end receive xp
hammerbyte
Posts: 11
Joined: Tue Oct 01, 2013 12:00 am
Location: Detroit

new staff

Post by hammerbyte »

I would like a hammer staff that hitts hard
OLD BALLS
Posts: 36
Joined: Tue Jan 07, 2014 1:00 am

Re: new staff

Post by OLD BALLS »

Ahh. Wanna pound out aggression on doom ehh?
hammerbyte
Posts: 11
Joined: Tue Oct 01, 2013 12:00 am
Location: Detroit

Re: new staff

Post by hammerbyte »

BOO2, Also would be cool if staff was multi class, mage or orgre could use, could also do swordbow bowstaff endless combos
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