ALL CURRENT IDEAS AND SUGGESTIONS!

If you have ideas to improve this great game, post them here!

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Pharax
Posts: 3
Joined: Sat Feb 08, 2014 1:00 am
Location: Stanley, Virginia

Mini Map

Post by Pharax »

Just had this idea come to me this morning while following a friend around. They're abmage and I'm a swordsman, so generally its hard for me to keep up with him. Was wondering, would it be possible for players marked as friends toshow up as let's say, a blue dot for example, instead of white? Would really help keep track of who is who, especially in crowded maps
Marlix
Posts: 2
Joined: Fri May 03, 2013 12:00 am

Spell autofire

Post by Marlix »

Hi All
I would like to suggest that we get a auto fire function so that the mage does not need to press a button every time he fires a spell .

I have tried to grind a lvl 197cmage and a lvl 201 archer and its much easier to lvl a archer simple because I do not need to press a button every time I  want to fire a arrow !!

The autofire could work like this. You keep your  finger on the spell buttons you want and as long as you hold the spell would fire like 2-4 times a sec.
Would save a lot of sore fingers from all this  spell firing 
Marlix
Posts: 2
Joined: Fri May 03, 2013 12:00 am

more visible bar graphs to se health and mana status

Post by Marlix »

Hi All
I would like suggest that we get a more visible bar graphs to se health and mana status of our chars. Today when you get attacked from above you cant see status of char.

The solution could be to put two bar graphs in the bottom of the screen where the advertises appear.
In this way it would be a added features gain by buying the version without adds
fiora1
Posts: 3
Joined: Wed Jan 08, 2014 1:00 am

Re: ALL CURRENT IDEAS AND SUGGESTIONS!

Post by fiora1 »

Make arena and items that can buy by arena coins and remove pvp or make it doesn't matter make items by arena coin but diffrent in states like swamp bow its state is 100 str 20 dex make it like 150 str and 30 dex u know change its state only
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Spell autofire

Post by blitzcraig »

I totally agree! I had this in my large class balance post as well, though I think it should be at max speed (currently 6 per second) the spell is called flow after all :)
Beeware the Spiral Blitzbees...
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Pharax
Posts: 3
Joined: Sat Feb 08, 2014 1:00 am
Location: Stanley, Virginia

Re: Mini Map

Post by Pharax »

This could also be implemented with clans as well
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Secular
Posts: 347
Joined: Wed Aug 21, 2013 12:00 am
Location: The Sword Coast

Re: Mini Map

Post by Secular »

I agree with this suggestion.

Friend should appear as a green dot.
Clan members should appear as an orange dot.
Regular players would appear as a white dot.

Outlaws could potentially be a 'marked' black dot?
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Dunkin
Posts: 13
Joined: Sun Feb 09, 2014 1:00 am

Storage Chest

Post by Dunkin »

This game needs a Item Storage Chest. Here is a Quick Idea....

Storage chests should be placed outside shops.
Each Shop that has a Chest will have a different quest.
The quest for access to chest for the shop owner has to be completed to use their chest.
Storage Chests starts with a 4 slot availability and,
more can be bought for additional 4 slots for $4.99
Max slots in chest is 20.

Pros:
More quests
Better Game Experience
Brings in More $ for further development in game.

Con:
A lot of work... lol  :twisted: 
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Thefallen
Posts: 41
Joined: Sun Feb 02, 2014 1:00 am
Location: USA

Re: Ultimate PvP PvM fix

Post by Thefallen »

GrindMaul wrote:Ok here it is...
1. Disable PvP in all locations(maps) except Clan map ( or make /designate a new map)
  a) In PvP map vital does not work at all.
  b) In PvP map death does not cost xp.
  c) In PvP map  create personal info icon that shows a win/loss record( visible to all when veiwing another players info)
  d) In PvP map no item drops apon death.
  e) In PvP map all are attackable ...clanned and non clanned.

2. PvM maps are for grinding /quests/and fun chatting.
   a) In PvM map return vital braclete to original funtion
   b) In PvM map no pvp  can be initiated.(no more outlaws)
   c) In PvM map xp can be gain (killing npc's)
   d) In PvM map xp can be lost by death to npc's @a 5% x xp need for current level.

3. Event Map..lava island
  a) PvP turned off for all
  b) vital braclete funtions normally
  c) xp and items can be gained from killing npc's
  d) xp can be lost by death from npc's @a 5% x xp needed for current level
 

I am all for all of this.

Just add back Regen as it was before the update period for PvM
Like Cephissus, I am a man Bound
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nt300
Posts: 91
Joined: Tue Nov 19, 2013 1:00 am
Location: Ancient Athens GREECE

Re: Ultimate PvP PvM fix

Post by nt300 »

I don't think PVP and PVM should be split up. I have no issue having lower levels ganging up on me and attacking me, so long as I can defend myself. Unfortunately this new update prevents me from defending myself. Can't run, Swordsman is too slow. Just yesterday, 3 or 4 noobs along with a lvl 200+ Mage (Jony) attacked Kill Season and eventually killed him from what I heard. And he's a Level 217 Archer. But we are talking about noobs, none clan just trying to level up seeing how PvM sucks now.

They were probably upset with this update, and tried to gain more XP by killing a high level archer player. Well the same almost happened to me with my lvl 218 Swordsman. Slow, Slow and Slow, just too slow to be chasing around Archers and Mages, so I just log off until they go away, or I stay on the map which I can no longer leave and take the beating until I die. Remember we are talking about None Clan here.  :evil:
TIME LORD
Currently In Ancient Greece, Athens.
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