If I'm wrong, please explain what I'm missing. Thank you
ALL CURRENT IDEAS AND SUGGESTIONS!
Moderators: Leone, Game Administrators, Forum Manager
-
blitzcraig
- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Armor etc
I don't think does, Gandalf. With gear, my mana is over 200. 200*2.5 + 50 = 550 . Archers have 1000 HP. If mana from gear counts toward damage, I should easily kill in two casts (even if it's reduced by dexterity) . However, it takes three casts to kill one archer. (because my "natural" mana is not high enough and mana gear doesn't count.
If I'm wrong, please explain what I'm missing. Thank you
If I'm wrong, please explain what I'm missing. Thank you
Beeware the Spiral Blitzbees...

-
Shizzar
- Posts: 4
- Joined: Fri Feb 07, 2014 1:00 am
Re: Non-PvP clan
Magix leave your statement without comment just because I do not want to use the censored words and so on.
Nor do I think it appropriate here pouring their complains against individuals or occurred in a game situation. Not this place, not this time.
Nor do I think it appropriate here pouring their complains against individuals or occurred in a game situation. Not this place, not this time.
- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: standing still/blocking/locking
Touché - good point there, maybe another solution will have to be conjured to combat these "spawn blocking" players. Right now, I can't think of anything that wouldn't interfere with the game playing experience.Piffl / El Majo wrote:It is not so simple. With my swordsman I can be quite a lot of minutes fighting in autospawn without touching any button, controlling my status bar. Tested.Secular wrote:I think after 'x' minutes being stationary, you should be booted from the game for 5 minutes.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
-
Dunkin
- Posts: 13
- Joined: Sun Feb 09, 2014 1:00 am
Re: ReWork of Clans
http://forgotten-tales.boardonly.com/t2 ... mprovementblitzcraig wrote:I really like your idea of questing involved with clan creation -- take a look at "clan improvement" thread and let me know what you think of some of my ideas on how the clan would operate![]()
Commented
Last edited by Dunkin on Wed Feb 19, 2014 8:27 pm, edited 1 time in total.
- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: ReWork of Clans
I enjoy the fact you included quests/background story behind the clan creation feature. Good work!
However, I think max players in a clan should be way more than 15!
However, I think max players in a clan should be way more than 15!
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
-
Dunkin
- Posts: 13
- Joined: Sun Feb 09, 2014 1:00 am
Re: ReWork of Clans
Well reason for the suggestion of 15, is that forces more clans. not all friends pile into 1 clan and dominate over all....Secular wrote:I enjoy the fact you included quests/background story behind the clan creation feature. Good work!
However, I think max players in a clan should be way more than 15!
- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: Armor etc
Mana from gear serves a purpose in the sense it increases your mana pool to cast more spells, it doesn't add any extra spell damage. (I think this is a good thing.)blitzcraig wrote:I don't think does, Gandalf. With gear, my mana is over 200. 200*2.5 + 50 = 550 . Archers have 1000 HP. If mana from gear counts toward damage, I should easily kill in two casts (even if it's reduced by dexterity) . However, it takes three casts to kill one archer. (because my "natural" mana is not high enough and mana gear doesn't count.
If I'm wrong, please explain what I'm missing. Thank you
However, I'm uncertain if +mana gear increases regeneration rate.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
- Secular
- Posts: 347
- Joined: Wed Aug 21, 2013 12:00 am
- Location: The Sword Coast
Re: ReWork of Clans
Hmm, okay. I see where you're coming from. This would significantly increase clan diversity.
Sarevok - Lv. 169 Swordsman
Sithis - Lv. 270 Archer
Sithis - Lv. 270 Archer
- Azok
- Posts: 150
- Joined: Tue Oct 01, 2013 12:00 am
- Location: Azgard
Re: standing still/blocking/locking
I can barely even train my melees. This idea you suggest sec, I think it might be already implemented.
Ive tried to grind with autospawn but i get kicked after maybe minute or 2.
Thats why all my chars i have lvled sitting there for countless hours watching my character kill thousands of monsters.
Ive tried to grind with autospawn but i get kicked after maybe minute or 2.
Thats why all my chars i have lvled sitting there for countless hours watching my character kill thousands of monsters.
[Game Mod]
Im here to help, If you're ever having trouble feel free to PM me
Azok-Moderator Account
Death-White Mage-Lvl 48
Azog-Dark Dwarf-Lvl 79
Skeleton-Swordsman-Lvl 112
Im here to help, If you're ever having trouble feel free to PM me
Azok-Moderator Account
Death-White Mage-Lvl 48
Azog-Dark Dwarf-Lvl 79
Skeleton-Swordsman-Lvl 112
-
Dunkin
- Posts: 13
- Joined: Sun Feb 09, 2014 1:00 am
Re: clan improvement
Hmm I am not sure Coloring Clan is something i would suggest in game. Although i see it already. so maybe i guess could be worth taking a look at on a improvement side. Example { Dickens HoD Dickens XD Dickens KoFF ]blitzcraig wrote:I really like your idea of questing involved with clan creation -- take a look at "clan improvement" thread and let me know what you think of some of my ideas on how the clan would operatehttp://forgotten-tales.boardonly.com/t2 ... lans#19773
I do not agree suggesting that only able to attack other players in Clan status. This is a RPG PvP game would not be fair to the sneaky rouge fighters and other lone fighters that just love to play without Clan status.
Also Note that Gaining EXP from players is Umm Capable of being Abusive. Players can easily exploit that by Lets say... John's lvl 300 has no Health points left and he is let say cutting a tree, since in action his health points do not regain and has a friend or Alt acct come by and kill him off. to share xp... is that fair game play??? <-- note this is just one example
So, again i do not agree for XP for killing players, it to easy for exploit. especially just in Clans
Player vs Player in RPG is for Fun, not just for Clans.
Although i just Chopped your suggestions does not mean you cant still go with them.
I do not know the xp loss or drop loss settings PvM vs PvP so i can not tell you if i agree with your suggestion there.
Shouldn't the current "" Death Settings "" be in the Forum?????