Weapons overhaul

If you have ideas to improve this great game, post them here!

Moderator: Game Administrators

Post Reply
User avatar
Leone
Posts: 5190
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Weapons overhaul

Post by Leone »

Ok - so just for once I'm not going to bang on about ranged weapons for melee players (although it IS the best thing that could happen to this game IMO - oops just did).

I'm pinching ideas from Baldurs Gate and Ultima Online here. Nothing new but it might just add an interesting dimension to the game.

First idea: Arrows (and throwing axes/daggers for melee players - sorry did it again) are not unlimited. Players buy them in stocks of 100(?). Not at a huge cost by any means but could introduce fire /ice arrows (or throwing axes/daggers for melee :) ) at a higher price.

Second: All melee weapons degenerate with use over time. Whether this be the very first sword /axe/club you use to the finest melee weapons in the game. They can be repaired/sharpened but the cost increases in line with the superiority of the weapon. The blacksmith will become vital or this could be done at shops.
Gold mage
Posts: 48
Joined: Thu Mar 07, 2013 1:00 am
Location: Denmark

Re: Weapons overhaul

Post by Gold mage »

If you give ranged weapons to melee classes they wouldn't be melee classes anymore. I believe the way of evening the odds will be in some other solution than simply making them into archer 1,5
retired Game Admin In clan LAW
retired Forum moderator

Useful links:
- General game help, including a giant map and more.
- Forum Rules
- Game Rules
User avatar
Leone
Posts: 5190
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Weapons overhaul

Post by Leone »

Gold mage wrote:If you give ranged weapons to melee classes they wouldn't be melee classes anymore. I believe the way of evening the odds will be in some other solution than simply making them into archer 1,5
I'm sorry but it's all very well to say that from a mage perspective. You don't have to put up with the seriously unbalanced pvp. TBH it's embarrassing that melee players can be killed by the hit and run tactics of a ranged attack from any (yes - ANY) level. Credit to creator for trying to address this but it really hasn't worked. Why not be able to switch between melee /ranged weapons? I cannot see the problem.

However...the other points I make?
User avatar
MadMikael
Posts: 3301
Joined: Sat Mar 08, 2014 5:54 pm
Location: Windsor, Ontario, Canada (EST time zone)

Re: Weapons overhaul

Post by MadMikael »

I say no ranged weapons for melee, but rather an auto follow for your target. Ranged characters get auto aim, melee should as well. Combine this with the speed pots melee are forced to use, and the ability to hit the running attackers, and pvp should be more balanced.
RETIRED [GM] - Game Master

Please contact GM Inbox for help if you need it.

⬇️ GM Inbox contact link ⬇️
ucp.php?i=pm&mode=compose&u=9711
Elia
Posts: 195
Joined: Tue Mar 18, 2014 5:55 am
Location: England

Re: Weapons overhaul

Post by Elia »

Leone wrote:Ok - so just for once I'm not going to bang on about ranged weapons for melee players (although it IS the best thing that could happen to this game IMO - oops just did).

I'm pinching ideas from Baldurs Gate and Ultima Online here. Nothing new but it might just add an interesting dimension to the game.

First idea: Arrows (and throwing axes/daggers for melee players - sorry did it again) are not unlimited. Players buy them in stocks of 100(?). Not at a huge cost by any means but could introduce fire /ice arrows (or throwing axes/daggers for melee :) ) at a higher price.
Excuse me, sir. That will be very unfair to give range attacks to melee class. If we give range attacks to melee class then please provide archers with a shield. Thanks :D
Post Reply