new rule for pvp
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new rule for pvp
To help melee from getting abused, mages running and laughing while they slow and kill there should be a 10 second rule where mages and archers cant move for 10 seconds when the first attack is made. Then melee might actually have a chance of killing. Either way if not this then I suggest something similar be brought out. Also slow spell should be a special like freeze. And an anti slow pot too...
"I fought the LAW and the, the LAW won"
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Re: new rule for pvp
Nice, how about pvp only between melee vs melee and ranged vs ranged? The balance is here.Mike wrote:To help melee from getting abused, mages running and laughing while they slow and kill there should be a 10 second rule where mages and archers cant move for 10 seconds when the first attack is made. Then melee might actually have a chance of killing. Either way if not this then I suggest something similar be brought out. Also slow spell should be a special like freeze. And an anti slow pot too...
- Arachnia
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Re: new rule for pvp
I got an additional suggestion, don't know if this has been posted before:
It's always been a pain when high levels attack (and kill, for obvious reasons) lower level clan members.
How about the same 3 levels rule as for unclanned chars? Maybe a 5 level difference would also suffice.
This would heavily increase clan life because many players can't grind ore fulfill clan tasks without being easy targets for high players who are wandering around and kill for no reason. So they rather are inclined to reject any clan invitation.
On the contrary, lower levels would still be allowed to take the risk of attacking higher clan members, especially when they work together.
It's always been a pain when high levels attack (and kill, for obvious reasons) lower level clan members.
How about the same 3 levels rule as for unclanned chars? Maybe a 5 level difference would also suffice.
This would heavily increase clan life because many players can't grind ore fulfill clan tasks without being easy targets for high players who are wandering around and kill for no reason. So they rather are inclined to reject any clan invitation.
On the contrary, lower levels would still be allowed to take the risk of attacking higher clan members, especially when they work together.
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- RyoHazuki
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Re: new rule for pvp
i think it would be a great idea, but then what about the people who have spent thousands ( you know who you are) on levels so they can kill people for no reason. i think this would make them sad.
- RyoHazuki
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Re: new rule for pvp
told ya
- MadMikael
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Re: new rule for pvp
I agree with magix. Clan is designed for pvp. The annoying thing is that you must be clan (and have buildings) to craft certain items. If magix wanted, he could probably keep the monopoly here... but he is not THAT evil thankfully 

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- Arachnia
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Re: new rule for pvp
As my main characters Arachnia, Arachno, Arachnu, Questor, Hadhod and some others of my alts are not in a clan, it should be obvious that the suggestion I stated refers not to a personal problem.
But because I'm listening carefully to public chat while grinding or helping others, I often hear people moaning about this.
It's because I care about these people and I think they should be treated fair, thats all.
Not everyone has the big wallet to buy hundreds of levels only to survive being in a clan unbullied (and I haven't Lucifer in mind!), e.g. because of the communication benefits or crafting possibilities (true words, Mikael!).
By the way, what became of vicbri's clan [vic], a designated non-pvp clan, as vicbri is now a mod (and a good one!)? I don't see it around anymore.
But because I'm listening carefully to public chat while grinding or helping others, I often hear people moaning about this.
It's because I care about these people and I think they should be treated fair, thats all.
Not everyone has the big wallet to buy hundreds of levels only to survive being in a clan unbullied (and I haven't Lucifer in mind!), e.g. because of the communication benefits or crafting possibilities (true words, Mikael!).
By the way, what became of vicbri's clan [vic], a designated non-pvp clan, as vicbri is now a mod (and a good one!)? I don't see it around anymore.
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- toad
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Re: new rule for pvp
i think PvP idea for stop raged players is good
i think too dsabled PvP when log in during 10s and cant move is good because some android r too low we cant see imediatly...
i think too dsabled PvP when log in during 10s and cant move is good because some android r too low we cant see imediatly...
banned permanently in forum. available in FB, in lot social network and maybe, in game
- MadMikael
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Re: new rule for pvp
I asked vic about it... he said he had problems (in a post), and in person, he said only his alts are in clan now. I don't think it worked well for him 

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Re: new rule for pvp
Well, you might be right but I have found many low level characters more evil than anyone else on the game. It is relative to one's powers.MadMikael wrote:I agree with magix. Clan is designed for pvp. The annoying thing is that you must be clan (and have buildings) to craft certain items. If magix wanted, he could probably keep the monopoly here... but he is not THAT evil thankfully
