randomised spawn 24hrs a day

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Mike
Posts: 275
Joined: Sun Jan 12, 2014 1:00 am

randomised spawn 24hrs a day

Post by Mike »

The library map (top right map) has some open land to the left, I think it would be epic if there was a gate to enter this land and in this land was every monster on game spawned 24/7 so there was a constant spawn of red spiders all the way up to Cyclops on a randomised spawn constantly. I reckon the place would be packed ans everyone would be in there. Also make none PvP. I could see this idea going a long way
"I fought the LAW and the, the LAW won"
Mike
Posts: 275
Joined: Sun Jan 12, 2014 1:00 am

Re: randomised spawn 24hrs a day

Post by Mike »

Edit. By randomised what i mean is every mob spawned behind the gates on a consrant spawn in a different place all the time. Will be fun
"I fought the LAW and the, the LAW won"
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kasper4sale
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Re: randomised spawn 24hrs a day

Post by kasper4sale »

Or even bosses that spawn every so often, hourly or something
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saab
Posts: 50
Joined: Wed Feb 26, 2014 10:41 am
Location: Planet Arrakis / Europe

Re: randomised spawn 24hrs a day

Post by saab »

I totally support this idea.

A good spawn map for leveling up, where PvP is disabled, is highly necessary. Especially until class balance, PvP and outlaw issues are all solved, which I don't foresee in the near future.
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Elia
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Joined: Tue Mar 18, 2014 5:55 am
Location: England

Re: randomised spawn 24hrs a day

Post by Elia »

saab wrote:I totally support this idea.

A good spawn map for leveling up, where PvP is disabled, is highly necessary. Especially until class balance, PvP and outlaw issues are all solved, which I don't foresee in the near future.
A heaven for outlaws...
jimknight92
Posts: 69
Joined: Sat Mar 08, 2014 2:12 am

Re: randomised spawn 24hrs a day

Post by jimknight92 »

I like it, non PvP for all BUT outlaws because we all know 90% of outlaws take advantage of other players the defensive outlaw isn't much the case anymore cuz everybody smartened up for the most part, i only see new players wrongfully outlawed til they learn how to prevent it
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Secular
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Location: The Sword Coast

Re: randomised spawn 24hrs a day

Post by Secular »

I think it would be cool if there was some type of survival 'mini-game' where players take on increasingly stronger waves until say 50 or so & a gold and/or EXP prize is awarded based on your completion time.

Some neat suggestions could be molded from this idea, interesting Mike. :)
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saab
Posts: 50
Joined: Wed Feb 26, 2014 10:41 am
Location: Planet Arrakis / Europe

Re: randomised spawn 24hrs a day

Post by saab »

Elia wrote:
saab wrote:I totally support this idea.

A good spawn map for leveling up, where PvP is disabled, is highly necessary. Especially until class balance, PvP and outlaw issues are all solved, which I don't foresee in the near future.
A heaven for outlaws...
A heaven for everyone else who don't like PvP, too, I would add.

But banning outlaws is, of course, a good idea. Provided it's not too difficult to implement. A wall with a gate where only non-outlaws are permitted to pass might solve this. Or PvP could be disabled for all but against outlaws.
Muad'Dib - lvl 185 mage
Duncan Idaho - lvl 140 swordsman
Jethro Tull - lvl 130 archer
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