colosseum official grand opening parties

As the description says!

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Txupy Hood
Posts: 21
Joined: Sat Jun 07, 2014 1:15 pm

Re: colosseum official grand opening parties

Post by Txupy Hood »

6 hours 30 minutes to start!!! :mrgreen:
My players:
Txupy Hood
Atila guay
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joeylamcy
Posts: 454
Joined: Thu Aug 01, 2013 12:00 am
Location: Hong Kong

Re: colosseum official grand opening parties

Post by joeylamcy »

Txupy Hood wrote:6 hours 30 minutes to start!!! :mrgreen:
It's over, bro
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
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Unit123
Posts: 1025
Joined: Mon Apr 07, 2014 7:27 pm
Location: England

Re: colosseum official grand opening parties

Post by Unit123 »

100k xp...
Contact me for any help
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joeylamcy
Posts: 454
Joined: Thu Aug 01, 2013 12:00 am
Location: Hong Kong

Re: colosseum official grand opening parties

Post by joeylamcy »

Unit123 wrote:100k xp...
What? Even my mage can get 3mil xp :lol:
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
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Unit123
Posts: 1025
Joined: Mon Apr 07, 2014 7:27 pm
Location: England

Re: colosseum official grand opening parties

Post by Unit123 »

joeylamcy wrote:
Unit123 wrote:100k xp...
What? Even my mage can get 3mil xp :lol:
Lag lag lag.
Ill spend 3 mins on one guy.
As hes about to die ill lag and disconnect
5 secs later some lvl 52 kills it an i get no xp
Contact me for any help
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: colosseum official grand opening parties

Post by blitzcraig »

yeah, that stinks, that's one definite downside to this type of party instead of regular one (because it took so long to kill the monster, more time to DC) ... I'm thinking the lag was mostly from your end though? I only heard two players complaining of lag (I'm not trying to sound like a jerk or anything, just trying to see what we can do to make parties as good as possible ; )
Beeware the Spiral Blitzbees...
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Unit123
Posts: 1025
Joined: Mon Apr 07, 2014 7:27 pm
Location: England

Re: colosseum official grand opening parties

Post by Unit123 »

I have very good wifi.
It only lags at spawn partys or wen lotsa mods about!
Contact me for any help
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: colosseum official grand opening parties

Post by blitzcraig »

weird -- well the goal was fewer (but stronger) spawns to help with lag... sorry it didn't work for you --- did it seem to help at all?
Beeware the Spiral Blitzbees...
⬜ 💣 🌏
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joeylamcy
Posts: 454
Joined: Thu Aug 01, 2013 12:00 am
Location: Hong Kong

Re: colosseum official grand opening parties

Post by joeylamcy »

blitzcraig wrote:yeah, that stinks, that's one definite downside to this type of party instead of regular one (because it took so long to kill the monster, more time to DC) ... I'm thinking the lag was mostly from your end though? I only heard two players complaining of lag (I'm not trying to sound like a jerk or anything, just trying to see what we can do to make parties as good as possible ; )
I have no lags at all :D
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
User avatar
Unit123
Posts: 1025
Joined: Mon Apr 07, 2014 7:27 pm
Location: England

Re: colosseum official grand opening parties

Post by Unit123 »

blitzcraig wrote:weird -- well the goal was fewer (but stronger) spawns to help with lag... sorry it didn't work for you --- did it seem to help at all?
It was a lot better than secs.
I lasted one minute here
Secs was 2 seconds (no joke)
Contact me for any help
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