XP SPAWN PARTY

As the description says!

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vicbri
Posts: 282
Joined: Mon Jul 08, 2013 12:00 am
Location: Portugal

XP SPAWN PARTY

Post by vicbri »


Day 29-06-2014 HOUR 18:00 (FT time)


A spawn party mostly for those who prefer a xp party instead of a drop party. Im thinking to do it in a map with few obstacles and close to spwan map , so in case someone dies he can return fast to the party. I believe a nice map for this would be map 1.1 . Hope that everybody will enjoy it.
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- Game Rules


Languages spoken :English, Portuguese
(vicbri) -> swordsman
(vicbri 2) -> mage
(vicbri 3) -> archer
(vicbri 4) -> dwarf
(vicbri 5) -> ogre
magic guy
Posts: 121
Joined: Sat May 17, 2014 6:40 pm
Location: Never know where I am

Re: XP SPAWN PARTY

Post by magic guy »

I like it vic :D
Hi lol
HAMMERBITE
Posts: 216
Joined: Sun Mar 02, 2014 5:21 am

Re: XP SPAWN PARTY

Post by HAMMERBITE »

Vic for president
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naomi
Posts: 663
Joined: Wed Mar 26, 2014 2:48 am
Location: Philippines

Re: XP SPAWN PARTY

Post by naomi »

YEAH COOL...
username:naomi lvl.1,631 archer (ADIK-Marshal)
username:naomii lvl.72 archer (ADIK-Duke)



IS NOW ACTIVE...
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joeylamcy
Posts: 454
Joined: Thu Aug 01, 2013 12:00 am
Location: Hong Kong

Re: XP SPAWN PARTY

Post by joeylamcy »

No lv requirements?
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
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joeylamcy
Posts: 454
Joined: Thu Aug 01, 2013 12:00 am
Location: Hong Kong

Re: XP SPAWN PARTY

Post by joeylamcy »

How strong are the monsters?
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
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vicbri
Posts: 282
Joined: Mon Jul 08, 2013 12:00 am
Location: Portugal

Re: XP SPAWN PARTY

Post by vicbri »

Its on a open map so doesent make sense to put lvl restriction. There will be only normal monsters ( no stats changed ) , but i will try to adjust them to the nº of players and there levels.
Useful links:
- Forum Rules
- Game Rules


Languages spoken :English, Portuguese
(vicbri) -> swordsman
(vicbri 2) -> mage
(vicbri 3) -> archer
(vicbri 4) -> dwarf
(vicbri 5) -> ogre
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joeylamcy
Posts: 454
Joined: Thu Aug 01, 2013 12:00 am
Location: Hong Kong

Re: XP SPAWN PARTY

Post by joeylamcy »

stats not edited? how does it give xp then?
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: XP SPAWN PARTY

Post by blitzcraig »

So long as the monsters chosen are the ones with low HP:XP ratio (lower is better) Players will do really well at such a party -- advantages (besides just plain ol' being fun) are that you do not typically lose time trying to spawn monsters, You've got lot of players around to tank for you while you regenerate, and the mod running the party can disable PvP during the event so you don't have to worry about getting jumped if you go red... also, you often have a chance to fight with some of the enemies which may typically be too strong for you (which is fun and also gives regular chance at good drops from some monsters)

Vicbri - if you do intend on disabling PvP during the event, let me suggest using the Colosseum map so it will not interfere with regular play on the rest of the map (obviously this is up to you, but killed players can still get back pretty quickly there with the only restriction on entrance being at least level 20)
Beeware the Spiral Blitzbees...
⬜ 💣 🌏
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joeylamcy
Posts: 454
Joined: Thu Aug 01, 2013 12:00 am
Location: Hong Kong

Re: XP SPAWN PARTY

Post by joeylamcy »

maybe hold the party at the upper part of spawn map
  • joeylamcy(archer,130)
  • j0eylamcy(mage,110+)
  • meatshield(ogre,75)
  • j0ey1amcy(dwarf,50+)
  • Chris_Wong(swordsman,10+,backup&storage)
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