Yes Mike, but with your idea for one little lvl it was very hard for win gold and xp.Mike wrote:This comment makes no sense to me. My lvl is nothing to do with this post. I would of posted this even if I was lvl 20. Gold.is too easy to make on the game. Robe dungeon spend 1 full week there and see how much gold u have.Jojoboss,Jojobs wrote:I don't like your idea Mike, for items and gold, all players are not lvl 1000...don't forget this
big ideas to pvp clan pvp and more
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Re: big ideas to pvp clan pvp and more
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Re: big ideas to pvp clan pvp and more
It would not be hard leveling has nothing to do with this.. all the other maps would stay the same.just drop price of bows and robes or even make them 1/100 drop rate. Then the price of items will eventually drop too.
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Re: big ideas to pvp clan pvp and more
I like the PvP idea, but that doesn't mean clan should be removed.
Clan chat is very useful because u chat with a group of people, not one on one.
Removing clan building is a bad idea, it would make crafting a lot more difficult, coz u have nowhere to store things.
Clan chat is very useful because u chat with a group of people, not one on one.
Removing clan building is a bad idea, it would make crafting a lot more difficult, coz u have nowhere to store things.
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Re: big ideas to pvp clan pvp and more
Yes a agree with the one on one thing here. May be have clans then but change the maps and pvp to or near to what I've thought would be a good idea. And storage should of always been made to put in a bank where only you can access your own things.
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Re: big ideas to pvp clan pvp and more
I entirely support the idea of removing the slow spell, UNLESS, we make it into a skill with a cooldown time. (I actually prefer this instead).
To make melee classes fair in PvP, they need to be overpowered IMO. Why? Because they are slow and have 1-range. My idea, that would level the playing field, is a 6-range attack for all melee classes that stuns the target for an upward of 60 seconds.
Concerning clan buildings, we are working on different methods to make a balance. Currently, we're discussing the idea of upgradable 'catapults' that you craft and place next to an enemy tower. The idea is still under scrutiny and will take some time to perfect the formula, it's a popular topic in our sub-forum.
To make melee classes fair in PvP, they need to be overpowered IMO. Why? Because they are slow and have 1-range. My idea, that would level the playing field, is a 6-range attack for all melee classes that stuns the target for an upward of 60 seconds.
Concerning clan buildings, we are working on different methods to make a balance. Currently, we're discussing the idea of upgradable 'catapults' that you craft and place next to an enemy tower. The idea is still under scrutiny and will take some time to perfect the formula, it's a popular topic in our sub-forum.

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Re: big ideas to pvp clan pvp and more
wow catapults is a nice idea 

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Re: big ideas to pvp clan pvp and more
Mike thats why i was thinking on one new building
Who was so expensive
AND make some special
Who was so expensive
AND make some special
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dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
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Re: big ideas to pvp clan pvp and more
About meleemy idea is to add magnet skill for any class.to magnet enemie.
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Re: big ideas to pvp clan pvp and more
I kike your idea mike and buildings are truly not balanced.
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Re: big ideas to pvp clan pvp and more
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banned permanently in forum. available in FB, in lot social network and maybe, in game