

I believe it's time to get back game mechanics...these are what i see as priority, please share your opinions as well:
BASIC GAME PLAY:
1> when you are standing next to an npc, and unequip your weapon, you should talk to him, not attack enemies. Sometimes you get swarmed so badly you cannot do the quest.
12> improve system to reset stats (enter integer for example) ... it simply takes too long as it is now
14> when you click on a character, bubbles appear. Those bubbles need to take precedence over everything else
15> You can only invite somebody to join your clan when you are on one of the clan maps (this would eliminate all the clan invite abuse (both gold scamming and PvP abuse)...if somebody wants to join your clan, they will happily follow you there

17> improved trade system is a must, offer items for items or similar
18> improve player interaction Windows - maybe an icon appears when somebody sends you message, trade offer, friend request etc.... then the window only opens when you click icon , currently there is a lot of slamming abuse
OUTLAW SYSTEM:
2> a player should become outlaw immediately when attacking (not targeting) another player unless they are both in a clan or he is attacking an outlaw. This would fix over 95% of abuse issues.
3> you should also become outlaw when you leave a clan (even if kicked) it would solve almost all the other abuse issues, plus it just makes sense. You're in a clan receiving protection from the authorities in PvP, when you leave the clan, you lose the protection.
PVP TARGETING ABUSES:
4> auto-target when attacked (only because they automatically become outlaw if not clanned, so wouldn't worry about being "tricked" into outlaw status) probably add as option in case some don't want it
AND/OR
5> /t command to target players (not perfect but still good)
AND/OR
6> have bubbles appear toward center of map so you can't hide on border or under mini map etc... AND have buttons take precedence when you select a player
CLASS BALANCE:
7> freeze arrow -> slow arrow in PvP
8> skills work independently (still 1 @ a time but uSing one doesnt force recharge time of others)
9> all walking speed equal. Add a "speed-1" to plate armor
10> spell damage = 50 + 2x base_mana + mana_from_gear - opp_dex in PvP AND PvM (still half for PvP though) read explanation below
11 > give all melee classes a level 20 skill "stun" where target cannot move for 20 seconds, then is slow for 20 while the skill recharges
13> add auto-follow to melee characters as it works in off-line rpg (possibly add in options in case some don't want it)
19> ogre is widely considered weakest class...I propose
trading twister skill for regeneration (allows ogre to heal hp while fighting/walking) then moving regen to 60 and stun hit to 100.
CLAN MECHANICS (lower priority than others)
16> much has been written about this, I'm not going to rewrite it here... just didn't want to ignore it in this post (at a bare minimum, duke should be able to set ally and enemy clans (others neutral) then you cannot attack ally, get nothing from killing neutral, get drops and gold from enemy)