aaargh not keys again.

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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

aaargh not keys again.

Post by rearrow »

Due to lag moved out of top room in middle castle. Door wont open anymore.
Keys gone got to get it again Lol.
Off to pester another 1000 + to tank. BTW they need to help in blue room too.
Sick joke this ;)))
blitzcraig
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Re: aaargh not keys again.

Post by blitzcraig »

At least nobody is feeling like there is nothing in the game for players above level 100 anymore ;) ... if you knew how many times my alts died during testing you'd have a good laugh :S
Beeware the Spiral Blitzbees...
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rearrow
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Re: aaargh not keys again.

Post by rearrow »

Got a good idea lol.
One more thing. Still things are much easier for mages since the high dex doesn't do a thing. Monsters need some type of magic resistance to make it difficult for them. Lvl 120 mages are killing knights now while lv 250 others can't hit them.

A ranged allways hit attack which can be used without delays is just too powerfully.
Love the new map and quests but gap between mage and others has been increased further.
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Whitestar67
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Re: aaargh not keys again.

Post by Whitestar67 »

i heal and kill while fighting the knights, when i get home from school today ( currently 8:25am and attending 1st hour, get a few chores done and i'll hop on, maybe i can get done with the 4 npcs so i can get what ever is in the death dungeon below the house of houses.
SilverStar- lvl 365 - solo roaming around mage

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blitzcraig
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Re: aaargh not keys again.

Post by blitzcraig »

Yeah, I've done my best making it difficult for mages with the current game mechanics, while also looking forward to one of the updates I've been begging for for a long time (spell damage reduced by opponent dex in PvM like it already is in PvP...I actually am pushing for a reworking of the whole flow damage which would really be an improvement) ... but so you know, my level 325 mage has just as hard a time with the new quests as my 175 archer ;)
Beeware the Spiral Blitzbees...
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rearrow
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Re: aaargh not keys again.

Post by rearrow »

Lol nice to know ;)
DOOMBOT
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Re: aaargh not keys again.

Post by DOOMBOT »

Disagree on the dex issue. No matter how high yoursis if you cant do the dmg destaffin works better against you. Try in testin yo.
blitzcraig
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Re: aaargh not keys again.

Post by blitzcraig »

I'm talking about PvM here... if we implement dex into the formula (which is already done for PvP) then there is a way to limit the power of the mage, thereby allowing for some monsters to be easier, and some more difficult, for that class - this would create balance AND diversity at the same time
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MadMikael
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Re: aaargh not keys again.

Post by MadMikael »

Yes.. its unfair that blitzbees are so easy for mages to kill.. and near impossible for archers. Go swordsmen!
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Fairy
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Re: aaargh not keys again.

Post by Fairy »

blitzcraig wrote:I'm talking about PvM here... if we implement dex into the formula (which is already done for PvP) then there is a way to limit the power of the mage, thereby allowing for some monsters to be easier, and some more difficult, for that class - this would create balance AND diversity at the same time
Lol, wont it make things difficult for mages?

Question: Why is it unfair when other classes have percent damage skills and the mages don't have it? Consider, for instance, a level 60 archer can get more xp than a level 200 mage just by one fire arrow. :( Dex does not matter for archers as well. The dex cant stop archers for scoring a fire hit. A level 60 archer can hit a monster having 200+ dex just by changing position. For balance, implement dex into formula, but decrease the mana regeneration time in pvm. :)

Gone are the days when archers and melee leveling was very hard. Now with new high xp monsters archers and melee can level up faster than mages. The brown devil gives 4m xp. One fire shot earns 1.2m xp. :)
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