I understand that DEX is substracted from magic damage only in PvP. Am I right?Piffl / El Majo wrote:Finally, the dex is sustracted (all your dex) of the magic damage, every spell cast.
Piffl/El Majo already explained everything, but I would just like to add that in Damage Calculator you have third sheet (Calculation) where you can see exactly what happened in the battle.Ashotovich wrote:So if my dex is higher enough than the enemy's one, then it's str who is more important? E.g. my enemy has dex=30. So if mine is 36, I always hit him. But if my str is 40 and his arm is also 40, then, following the formula, damage = (str - arm) * 2 = (40 - 40)*2 = 0?Piffl / El Majo wrote:Finally, the dex is sustracted (all your dex) of the magic damage, every spell cast.
And how do i calculate the critical hit damage?
Sorry for stupid questions, but I found no information regarding the formulas in General section.
Time: seconds passed from the beginning of the fight. They are changed based on the hit rate - if you have weapon speed 7 then you hit every 0.7 seconds. For mages it is different - you can hit 7 times per second, so hit rate is 0.142857... seconds.
Dice roll: well, dice roll

Damage: damage you did to the enemy.
Explanation: what happened in that turn. For instace, "Hit: STR not reduced by enemy's ARM" will be written if you got a hit and the dice roll was 4.
Enemy HP: current enemy HP. It will decrease as the fight progresses.
Enemy #: current enemy you are fighting, if you chose more than 1 enemy.
Mana left: only for mages, it tells you how much mana you have in every turn. It gets regenerated every 5 seconds.
PS. If you chose mage don't forget to enter mana! Right know Calculator does not validate parameters, but I will add in the future.
[Edit] I made a mistake when describing dice roll. It is now changed. I also have a bug which will be fixed soon (for dice roll <= 0 I did not compare dexterity, so the calculation is wrong).