after FT 4.0

If you have ideas to improve this great game, post them here!

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rapmd73
Posts: 18
Joined: Tue Sep 23, 2014 12:18 am

Re: after FT 4.0

Post by rapmd73 »

Spoiler: Show
As I have said previously, real world physics can be added without building a complete physics engine. I've programmed complete DnD games in 3K of memory the emulated very complex physics with very simple math equations.

Lets start with a few assumptions:

1. All armour has a minimum required level for the ARM attribute.

2. All weapons and items (like gloves and shields) require DEX and STR.

Ideally modifying the item database would provide the best flexibility, but what I'm about to describe can be added to the player equip module as conditional right after the level check test.

Here is a list of items from the game that demonstrate what I'm talking about:
Item Lvl Str Arm Dex
Crossbow 9 3 0 0
Conquistador Armor 8 0 3 0
Swamp Mask 25 8 6 4
Claymore 50 16 0 12
The above are just examples using very simple math, lvl/3 or lvl/4 depending on what the significant attribute per each item. Setting minimum STR, ARM, and DEX based upon this simple technique can give the effect of real world physics in a simple, fast, and easy way to implement.
Last edited by rapmd73 on Sun Sep 28, 2014 2:19 pm, edited 1 time in total.
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: after FT 4.0

Post by Asmodeous »

I think we unknowingly suggested the same thing. Minimum stats for item requirements. I think i also read a post or two wrong lol.
DOOMBOT
Posts: 327
Joined: Sat Aug 02, 2014 7:34 am

Re: after FT 4.0

Post by DOOMBOT »

How bout work on lag issues first & foremost?
osvaldo
Posts: 42
Joined: Tue Jun 03, 2014 10:22 pm

Re: after FT 4.0

Post by osvaldo »

grrr ok imagine this someone attks u then he logges then u attk him he logs then u attk him again u can get tricked into getting outlaw even by just targeting u u then attk
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: after FT 4.0

Post by blitzcraig »

Yes, see first page, idea #2. This is what I'm calling priority number one because it would be EASY to implement and solve several types of abuse
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parkbench
Posts: 33
Joined: Fri Oct 17, 2014 2:50 am

Re: after FT 4.0

Post by parkbench »

God im not reading any more lvl 223 490 mana 140 str140 arm 74 dex and i finally can stand around get points heal and have fun... iv never reset my points any changes i hope can be a good solution to this on going pvp problums that are stated but i would like to see pvp being enabled and disabeld somehow when not in a clan as far as im concerned this aspect has been ruind and i only joinnow because of old friends
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: after FT 4.0

Post by blitzcraig »

Just want to point out that after much discussion with many people (including some on this thread) I have removed the mage's dex from the damage formula suggested in #10 ;)

Also added number 17 -- I was reminded of this today after a level 43 (who shall remain nameless) stole from my alt and called me a noob LoL ;)
Beeware the Spiral Blitzbees...
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