New character unit types...

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Leone
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Re: New character unit types...

Post by Leone »

dragkardragcar wrote:Spear man should have both ranged and melle.
Good idea. However, lets update current melee classes in the same way.
dragkardragcar
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Re: New character unit types...

Post by dragkardragcar »

The limit on this should be that ranged wepon should be consumable. Maybe for archer too..
dragkardragcar
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Re: New character unit types...

Post by dragkardragcar »

Would alsow be a good idea then to craft arrows... or other throwable wepons for sword (knife/stakes) spear(throwing spear/javlin) ogre(rocks) dwarf(throwing axe) and the effect will depent on the item you crafted.
War Pig
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Re: New character unit types...

Post by War Pig »

dragkardragcar wrote:Spear man should have both ranged and melle.
That's probably not a good idea because then they would have a huge advantage over the other players. Also logically that wouldn't make sense because they only have the one spear. Think about it , they have just that one so if they throw it...
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Leone
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Re: New character unit types...

Post by Leone »

dragkardragcar wrote:Would alsow be a good idea then to craft arrows... or other throwable wepons for sword (knife/stakes) spear(throwing spear/javlin) ogre(rocks) dwarf(throwing axe) and the effect will depent on the item you crafted.
Sounds good. Plus make them purchasable in shops.

Another idea (moving off-topic slightly) that may well have been mentioned before but is worth thinking about again is to have dual -class characters. For example, a swordsman could dual -class as an archer when he reaches a certain lvl (100?) but the character on screen is animated to throw knives rather than fire arrows so he still looks like a swordsman. He gains skills in his dual-class as and when he reaches them.
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MadMikael
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Re: New character unit types...

Post by MadMikael »

War Pig wrote:...and their horned viking helmets..
Vikings never wore horned helmets.. that was propoganda from Christians.
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War Pig
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Re: New character unit types...

Post by War Pig »

They should make an assassin. Level 0 starting characteristics: strength-2,arm-0, dex- 4, movement speed- 9, hp- 100
They'd have stong damage and great accuracy. Assassins are masters in stealth and one-hit kills. However, their defensive skills are poor. This does not mean they are easy to kill. They hold in each hand a dagger or knife. They can not use sheilds but instead can weild two different weapons.
War Pig
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Re: New character unit types...

Post by War Pig »

MadMikael wrote:
War Pig wrote:...and their horned viking helmets..
Vikings never wore horned helmets.. that was propoganda from Christians.
Ok. But unlike the rest of these people I was trying to come up with a character that, when the advantages and disadvantages balance out, it is close in power to every other character, so its fair for every character.
War Pig
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Re: New character unit types...

Post by War Pig »

I've been considering a couple new classes to try and pitch to creator.. a spearman would definitely be cool.[/quote]



I'm sure you do. Care to give an example?
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PiVoRuS
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Re: New character unit types...

Post by PiVoRuS »

Maybe character using weapon? Like gun,sniper,or shotgun? xD u said ''in the future''.. lol
My account:

{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
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