CLAN BUILDINGS A MUST
Moderator: Game Administrators
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- Posts: 81
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CLAN BUILDINGS A MUST
9 month ago clan buildings was totally different. Now they are over powered. And why is this...... because (original) magix came back and went from lvl 350to 1000 in 1 hour and changed the game. It meant all tower stats had to be 're thought and analysed. And when this got done it was done completely wrong. The building stats today need looking at and testing properly. Buildings are too over powered hp/str/dex......... No tower should be well 1 click heal and shouldn't be so cheap to heal it. A lvl 500 tower on red hp should cost 100m to repair it fully not 2m.
C'mon I'm not been silly here but I could do a good job myself of arranging building stats.....
Bin the sieges and change building stats!!!!
C'mon I'm not been silly here but I could do a good job myself of arranging building stats.....
Bin the sieges and change building stats!!!!
- MadMikael
- Posts: 3301
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- Location: Windsor, Ontario, Canada (EST time zone)
Re: CLAN BUILDINGS A MUST
Agree
For example, a tower with 1hp left should cost nearly full build price to repair IMO
For example, a tower with 1hp left should cost nearly full build price to repair IMO
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- toad
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- Location: Saint-Estève,France
Re: CLAN BUILDINGS A MUST
lol thats what u find to be able to kill Link hahaha[GODZ] Mike wrote:9 month ago clan buildings was totally different. Now they are over powered. And why is this...... because (original) magix came back and went from lvl 350to 1000 in 1 hour and changed the game. It meant all tower stats had to be 're thought and analysed. And when this got done it was done completely wrong. The building stats today need looking at and testing properly. Buildings are too over powered hp/str/dex......... No tower should be well 1 click heal and shouldn't be so cheap to heal it. A lvl 500 tower on red hp should cost 100m to repair it fully not 2m.
C'mon I'm not been silly here but I could do a good job myself of arranging building stats.....
Bin the sieges and change building stats!!!!
banned permanently in forum. available in FB, in lot social network and maybe, in game
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- Posts: 10
- Joined: Thu Nov 20, 2014 12:40 pm
Re: CLAN BUILDINGS A MUST
Stop crying mike you wanted war ....godz loyl will fall to link hands .....stay out our camp sucka...
Last edited by Black on Fri Nov 21, 2014 6:38 pm, edited 1 time in total.
- X-MAN 1st
- Posts: 49
- Joined: Mon Mar 24, 2014 9:17 am
- Location: india
Re: CLAN BUILDINGS A MUST
[GODZ] Mike wrote:9 month ago clan buildings was totally different. Now they are over powered. And why is this...... because (original) magix came back and went from lvl 350to 1000 in 1 hour and changed the game. It meant all tower stats had to be 're thought and analysed. And when this got done it was done completely wrong. The building stats today need looking at and testing properly. Buildings are too over powered hp/str/dex......... No tower should be well 1 click heal and shouldn't be so cheap to heal it. A lvl 500 tower on red hp should cost 100m to repair it fully not 2m.
C'mon I'm not been silly here but I could do a good job myself of arranging building stats.....
Bin the sieges and change building stats!!!!
hey mate why u cry ur alts all clan lord u block all place link 1000lvl towers 750lvl castels and way also KGB,Loyl, GODZ,GDoA 4 to 5 clans and Hi T jony clan also u ally clan.....
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India's 5 more languages..
Scorpion (link)
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India's 5 more languages..
Scorpion (link)
HALO MAN2 (no clan)
HALO MAN3 (link)
- PiVoRuS
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- Location: Malang city, East Java, Indonesia
Re: CLAN BUILDINGS A MUST
Liiiiiiink!!! 

My account:
{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
{PiVoRuZ} ----> lvl 240+ [Archer]
{D-day_} -----> lvl 145+ [Dwarf]
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Re: CLAN BUILDINGS A MUST
Black dude read the post properly.
Xman I don't know what u are going on about
Toad grow up lol
This was a post for admins/mods
Xman I don't know what u are going on about
Toad grow up lol
This was a post for admins/mods
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Re: CLAN BUILDINGS A MUST
I totally agree with you here... another thought though: what if buildings had levels? So if you attacked it for a few hours, instead of making it green to yellow, it went from 1000 to 650? (As an example) ... each level would have a set number of hp (and give xp more fairly this way also) and fixing it would only heal that level...then you'd need to improve it..
Beeware the Spiral Blitzbees...

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Re: CLAN BUILDINGS A MUST
I honestly don't think the level drop is realistic. Drop buildings stats. I remember when I was in Dr and I stayed up all night defending tower from magix had 3 hours sleep and was at work the next day. Make repairs realistic and make the stats realistic too. Even let buildings attack each other.
- toad
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Re: CLAN BUILDINGS A MUST
if was for admins mods pm they dont make post thats a result my dear ennemy[GODZ] Mike wrote:This was a post for admins/mods
banned permanently in forum. available in FB, in lot social network and maybe, in game