CLAN BUILDINGS A MUST

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[GODZ] Mike
Posts: 81
Joined: Fri Aug 22, 2014 1:10 am

CLAN BUILDINGS A MUST

Post by [GODZ] Mike »

9 month ago clan buildings was totally different. Now they are over powered. And why is this...... because (original) magix came back and went from lvl 350to 1000 in 1 hour and changed the game. It meant all tower stats had to be 're thought and analysed. And when this got done it was done completely wrong. The building stats today need looking at and testing properly. Buildings are too over powered hp/str/dex......... No tower should be well 1 click heal and shouldn't be so cheap to heal it. A lvl 500 tower on red hp should cost 100m to repair it fully not 2m.
C'mon I'm not been silly here but I could do a good job myself of arranging building stats.....
Bin the sieges and change building stats!!!!
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MadMikael
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Re: CLAN BUILDINGS A MUST

Post by MadMikael »

Agree

For example, a tower with 1hp left should cost nearly full build price to repair IMO
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toad
Posts: 655
Joined: Sat Mar 01, 2014 1:28 pm
Location: Saint-Estève,France

Re: CLAN BUILDINGS A MUST

Post by toad »

[GODZ] Mike wrote:9 month ago clan buildings was totally different. Now they are over powered. And why is this...... because (original) magix came back and went from lvl 350to 1000 in 1 hour and changed the game. It meant all tower stats had to be 're thought and analysed. And when this got done it was done completely wrong. The building stats today need looking at and testing properly. Buildings are too over powered hp/str/dex......... No tower should be well 1 click heal and shouldn't be so cheap to heal it. A lvl 500 tower on red hp should cost 100m to repair it fully not 2m.
C'mon I'm not been silly here but I could do a good job myself of arranging building stats.....
Bin the sieges and change building stats!!!!
lol thats what u find to be able to kill Link hahaha
banned permanently in forum. available in FB, in lot social network and maybe, in game
Black
Posts: 10
Joined: Thu Nov 20, 2014 12:40 pm

Re: CLAN BUILDINGS A MUST

Post by Black »

Stop crying mike you wanted war ....godz loyl will fall to link hands .....stay out our camp sucka...
Last edited by Black on Fri Nov 21, 2014 6:38 pm, edited 1 time in total.
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X-MAN 1st
Posts: 49
Joined: Mon Mar 24, 2014 9:17 am
Location: india

Re: CLAN BUILDINGS A MUST

Post by X-MAN 1st »

[GODZ] Mike wrote:9 month ago clan buildings was totally different. Now they are over powered. And why is this...... because (original) magix came back and went from lvl 350to 1000 in 1 hour and changed the game. It meant all tower stats had to be 're thought and analysed. And when this got done it was done completely wrong. The building stats today need looking at and testing properly. Buildings are too over powered hp/str/dex......... No tower should be well 1 click heal and shouldn't be so cheap to heal it. A lvl 500 tower on red hp should cost 100m to repair it fully not 2m.
C'mon I'm not been silly here but I could do a good job myself of arranging building stats.....
Bin the sieges and change building stats!!!!

hey mate why u cry ur alts all clan lord u block all place link 1000lvl towers 750lvl castels and way also KGB,Loyl, GODZ,GDoA 4 to 5 clans and Hi T jony clan also u ally clan.....
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PiVoRuS
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Re: CLAN BUILDINGS A MUST

Post by PiVoRuS »

Liiiiiiink!!! :-)
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[GODZ] Mike
Posts: 81
Joined: Fri Aug 22, 2014 1:10 am

Re: CLAN BUILDINGS A MUST

Post by [GODZ] Mike »

Black dude read the post properly.
Xman I don't know what u are going on about
Toad grow up lol

This was a post for admins/mods
blitzcraig
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Re: CLAN BUILDINGS A MUST

Post by blitzcraig »

I totally agree with you here... another thought though: what if buildings had levels? So if you attacked it for a few hours, instead of making it green to yellow, it went from 1000 to 650? (As an example) ... each level would have a set number of hp (and give xp more fairly this way also) and fixing it would only heal that level...then you'd need to improve it..
Beeware the Spiral Blitzbees...
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[GODZ] Mike
Posts: 81
Joined: Fri Aug 22, 2014 1:10 am

Re: CLAN BUILDINGS A MUST

Post by [GODZ] Mike »

I honestly don't think the level drop is realistic. Drop buildings stats. I remember when I was in Dr and I stayed up all night defending tower from magix had 3 hours sleep and was at work the next day. Make repairs realistic and make the stats realistic too. Even let buildings attack each other.
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toad
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Joined: Sat Mar 01, 2014 1:28 pm
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Re: CLAN BUILDINGS A MUST

Post by toad »

[GODZ] Mike wrote:This was a post for admins/mods
if was for admins mods pm they dont make post thats a result my dear ennemy
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