CLAN BUILDINGS A MUST

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[GODZ] Mike
Posts: 81
Joined: Fri Aug 22, 2014 1:10 am

Re: CLAN BUILDINGS A MUST

Post by [GODZ] Mike »

Lol well basically blitz I'm just saying building are just too strong and with too much hp.
Blitz I'm sure you understand where I am coming from either way. One day I saw towers get wiped out easily and weeks later towers can't even be touched. Anyway was just worth mentioning I suppose.
[GODZ] Mike
Posts: 81
Joined: Fri Aug 22, 2014 1:10 am

Re: CLAN BUILDINGS A MUST

Post by [GODZ] Mike »

Yes 0 dex and 0 arm sounds bang on. Then people can take the chance to attack it without even been hit. Even swords and none ranged chars can dig in basically like the roll of a dice. I would suggest checking hp and strength stats on a lvl 500 tower and then looking at a lvl 500 archer and see if the archer even has a chance against it. He would probably have to go all arm for the hp and 0 dex and 0 str just to get 1 arrow to hit it before he dies
blitzcraig
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Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: CLAN BUILDINGS A MUST

Post by blitzcraig »

To be honest, you've got WAY, WAY, WAY more experience destroying buildings and having yours destroyed than I do... I'm obviously not permitted to be involved in either (except for some tests, but of course that's not the same) My input on the matter is solely based on trying to find a fair "build time: destroy time" ratio, and trying to find a good balance where both the builder and the attacker can feel a sense of accomplishment... IMO the builder would feel ripped off grinding gold to build a level 600 building that could easily be taken down by a lone level 800 player. I only restate here to clarify ;)
Beeware the Spiral Blitzbees...
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[GODZ] Mike
Posts: 81
Joined: Fri Aug 22, 2014 1:10 am

Re: CLAN BUILDINGS A MUST

Post by [GODZ] Mike »

Repair building needs a quick looking over badly when u have a couple of min spare. Thanks
blitzcraig
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Location: United States of America

Re: CLAN BUILDINGS A MUST

Post by blitzcraig »

Will do... it's mostly an issue that it is too cheap to repair a badly damaged building, right? just want to know what I'm looking for
Beeware the Spiral Blitzbees...
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Leone
Posts: 5198
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: CLAN BUILDINGS A MUST

Post by Leone »

Couple of comments about this.

1. melee players were referred to during this thread. I just ignore the clan maps altogether as a melee player. I can't even get close to enemy buildings so there's no point in even trying

2. the word 'golliness' deserves a second mention. Excellent piece of censorship!
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Trilix
Posts: 60
Joined: Sat Aug 10, 2013 12:00 am
Location: United Kingdom

Re: CLAN BUILDINGS A MUST

Post by Trilix »

wow, let's step back and recap.
mike post on forum he's 'bored' with game and will attack 'everybody' (that was funny, as he meant 'everybody' was only AHOU and LINK, lol).
btw, nice stab on the back,,,, good to know your 'true colours', lol.).
For the last few months after his 'statement', he destroyed AHOU camp and relentlessly attacked LINK camp, using all sorts of tactics, some very 'shaddy'. Once he saw that we made a stand, he then start to manipulate players against LINK and Magix and become lord on several clans and use those clan resources against us (God's, Loyl, Kgb, Gdoa, to name a few) as well as making alliances to other clans in an effort to block access to our camp (do I sense a hint of jealously here....), by placing high level buildings around our camp. But we still standing!
He took over most of top clan map on his 'controlled' clans, and influenced other clans to build/move on bottom clan map (probably to annoy us,,,,), and now after all this he would like buildings to be weaker and easier to destroy? talk about being hypocritical. ... Your 'unlimited' amount of gold (???) that we struggle to know where it comes from... allow you to build castles and towers level 1000+ at leisure (when all other players seem to struggle to make gold to add few levels to buildings).
The game is not perfect so we all know that there are loads of things that eventually will be looked upon and fixed/improved/adjusted to better the game overall. but for you to 'complain' that it's easy to repair a building with one click (admins explained that in past posts that if you have the amount of gold required to fix the damage, it will be fully restored) when n several occasions we attacked your buildings for 6,8 or 10 hours, just for you to log in on red and fix it with one click....
You are the first one to use all possible advantages that the game can offer when is convenient. So now you think buildings are hard to take so let's suggest a review and make it weaker so you can then perhaps take over both clan maps???
Trilix - archer - (the first one)
Grindix - mage - (the good one)
magix - mage - (the bad one)
Black
Posts: 10
Joined: Thu Nov 20, 2014 12:40 pm

Re: CLAN BUILDINGS A MUST

Post by Black »

I agree with trillix...
Last edited by Black on Fri Nov 21, 2014 6:38 pm, edited 1 time in total.
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Piffl / El Majo
Posts: 408
Joined: Wed Apr 10, 2013 12:00 am
Location: Catalonia-Spain

Re: CLAN BUILDINGS A MUST

Post by Piffl / El Majo »

Black, please dont post these type of posts, empty of content and simply writed to provoke others. This is not our first post on that way. Consider yourself warned.
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Estarriol
Posts: 26
Joined: Tue Sep 09, 2014 7:16 pm
Location: Russia, Moscow region, Zhukovsky

Re: CLAN BUILDINGS A MUST

Post by Estarriol »

lol) I saw what mike go to clan"STOP" and building a tower lvl 5 and kill it :o :lol: :lol: Funny guy :lol: :lol: (this post not for this topic)
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