ALL CURRENT IDEAS AND SUGGESTIONS!
Moderator: Game Administrators
- kollex
- Posts: 579
- Joined: Tue Nov 11, 2014 11:02 am
- Location: Kyiv, Ukraine
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
1.USABILITY
a) - current mana as number or more visible gauge (a depleting circular border around main weapon 'button' or an orb-like representation - as a background to the weapon in use);
b) - PC identifier on pop-ups upon char click - to avoid sending PM to wrong chars in crowded areas etc.;
c) - move drops away from chat - it often gets unnoticed in active conversations (can be a setting in a menu: 'with chat', 'below map', 'bottom' etc.;
d) - more friend slots and more friend records per page (can also be a setting in menu, like font size for such menus). Unlimited friend slots for mods - to be able to add all players, who might need online help;
e) - chat line settings: font size, number of lines, stay-on-screen time.
2.CONTROLS
a) - "combined" mode of controlling your PC: sensor for usual mode + joystick for exact positioning, especially in crowded places;
b) - more skill 'buttons'. E.g. playing mage I might want to have all 5 spells + health AND mana potions readily available
c) - switchable skills: auto-switching on, when selected, after 'wait' time; visual timer for it: depleting border or background.
3. MAP
a) - more contacts visible per map square. 2 is not enough. might also use a couple of menu settings, like number and font size.
4. GENERAL
a) - pet pass-through-ability by owner and, possibly by other players. if made not passable by others, should be made possible to attack and defend in turn. otherwise one can use, say, sieges to completely block whole areas;
b) - easily identifiable self for better control of own health in, say, spawn parties (an on/off/more opts immersion setting );
c) - at least fix the catching bermuda triangles, like the one to the right from road south from $100 city, where you get blocked by own pets and need either drop 'em or outside help.
... to be continued
a) - current mana as number or more visible gauge (a depleting circular border around main weapon 'button' or an orb-like representation - as a background to the weapon in use);
b) - PC identifier on pop-ups upon char click - to avoid sending PM to wrong chars in crowded areas etc.;
c) - move drops away from chat - it often gets unnoticed in active conversations (can be a setting in a menu: 'with chat', 'below map', 'bottom' etc.;
d) - more friend slots and more friend records per page (can also be a setting in menu, like font size for such menus). Unlimited friend slots for mods - to be able to add all players, who might need online help;
e) - chat line settings: font size, number of lines, stay-on-screen time.
2.CONTROLS
a) - "combined" mode of controlling your PC: sensor for usual mode + joystick for exact positioning, especially in crowded places;
b) - more skill 'buttons'. E.g. playing mage I might want to have all 5 spells + health AND mana potions readily available
c) - switchable skills: auto-switching on, when selected, after 'wait' time; visual timer for it: depleting border or background.
3. MAP
a) - more contacts visible per map square. 2 is not enough. might also use a couple of menu settings, like number and font size.
4. GENERAL
a) - pet pass-through-ability by owner and, possibly by other players. if made not passable by others, should be made possible to attack and defend in turn. otherwise one can use, say, sieges to completely block whole areas;
b) - easily identifiable self for better control of own health in, say, spawn parties (an on/off/more opts immersion setting );
c) - at least fix the catching bermuda triangles, like the one to the right from road south from $100 city, where you get blocked by own pets and need either drop 'em or outside help.
... to be continued
- Dwork the Orc
- Posts: 4
- Joined: Tue Apr 01, 2014 3:44 am
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
From the 'Why does this game reward negative behavior?' Thread
I love the idea of being able to switch off PvP.
Currently I hate it - mainly because of the junior backstabbers. I'm can see I'm not alone.
It is especially annoying of a junior archer hits you with a flame arrow and (for some reason) that doesn't count as an attack, 'cos when I target the troll it tells me they're too low. Sigh.
BUT - I'd love to be able to dabble. I'd suggest settings like: PvP to death; PvP to red; PvP to yellow; no PvP
You never know, I might come to like it!
I love the idea of being able to switch off PvP.
Currently I hate it - mainly because of the junior backstabbers. I'm can see I'm not alone.
It is especially annoying of a junior archer hits you with a flame arrow and (for some reason) that doesn't count as an attack, 'cos when I target the troll it tells me they're too low. Sigh.
BUT - I'd love to be able to dabble. I'd suggest settings like: PvP to death; PvP to red; PvP to yellow; no PvP
You never know, I might come to like it!
...Dwork the Orc (the Mines are mine)
English, Orc, Ogre and Elvish
Dwork (the Orc/Ogre), Mîm (the Pilgrim) and (Magus) Skafloc
English, Orc, Ogre and Elvish
Dwork (the Orc/Ogre), Mîm (the Pilgrim) and (Magus) Skafloc
-
- Posts: 1
- Joined: Tue Dec 02, 2014 10:37 am
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Get some individual abilities going maybe. Make a new way for Forgotten Tales. I'm really exited about this game. A lot of potential to to good things.
Please no external links to commercial websites.
Removed by Arachnia
Please no external links to commercial websites.
Removed by Arachnia
- ayZuse
- Posts: 519
- Joined: Thu Mar 06, 2014 1:30 am
- Location: Bay City MICHIGAN
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
I have a few ideas in mind.
1st new robes for mages lvl 100 +75mana +50arm. Make it craft able and drop able.
2nd when map is full make a teleporter to completely new map make lvl restrictions to enter. Say 300. There mobs will be much stronger low lvl mobs would be ghost archers and new club Stans blink mages and become stronger as new maps added. This would spread lower lvls and higher lvl players out. Making it so that you won't have to grind with low lvl players messing it up or say spawn party's low lvls don't get exp because to may high lvl players. This would help with that as well.
3rd make it so fish that you catch heal your pets at 40% per fish. Make it so players can't run around with full potz and jump others.
4th make tunel from top left clan map to bottom clan map. This would add a new dungeon make it big like cyclops and add a few mobs in it as well.
1st new robes for mages lvl 100 +75mana +50arm. Make it craft able and drop able.
2nd when map is full make a teleporter to completely new map make lvl restrictions to enter. Say 300. There mobs will be much stronger low lvl mobs would be ghost archers and new club Stans blink mages and become stronger as new maps added. This would spread lower lvls and higher lvl players out. Making it so that you won't have to grind with low lvl players messing it up or say spawn party's low lvls don't get exp because to may high lvl players. This would help with that as well.
3rd make it so fish that you catch heal your pets at 40% per fish. Make it so players can't run around with full potz and jump others.
4th make tunel from top left clan map to bottom clan map. This would add a new dungeon make it big like cyclops and add a few mobs in it as well.
Isoril-Mage-5620
Knighty-Mage-2400~~~~PERM MUTE
OhhGrr-Oger-1001
GodsHitMan-Archer- 257
Facebook--------- Zuse FT
The only manor of beast im afraid of hasn't been born yet. And it's mama is already dead.
Knighty-Mage-2400~~~~PERM MUTE
OhhGrr-Oger-1001
GodsHitMan-Archer- 257
Facebook--------- Zuse FT
The only manor of beast im afraid of hasn't been born yet. And it's mama is already dead.
-
- Posts: 1
- Joined: Tue Dec 23, 2014 6:47 am
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
I think we need a building to leave our pets, sometimes die by accident and things get lost, also can not go very strong enemies by what I said before, I know to buy the pet is to have more space and know what to expect, but they need a lot of care to prevent die, please make a building of pets
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- Posts: 243
- Joined: Wed Oct 15, 2014 6:39 pm
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Agreed on tethering post idea. if not on same map pet dies you get notified but no holdings. if same map pet dies you must get there within the twenty seconds to pick up drops. if left alone more than 20 minutes pet up for grabs with a ? mark fully loaded. Because it was tired of waiting for you while others fed it and petted it. Look at pets these days some ran back to new Orleans 1,000 miles away after Katrina cuz new owners sucked. here is kicker two spots for tethering is south of blacksmith(easy no pet death)& west of library(least it puts use to big open, never explored land). Meh just sayin gives new clan map plyrs hope. SO WHY AM I TRYIN TO HELP A CAUSE THAT I WILL NEVER BE A PART OF? IDK!
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- Posts: 243
- Joined: Wed Oct 15, 2014 6:39 pm
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
o.k. I am around krazy 24/7. Why is it that I must spend thousands on life, entertainment, kids, job, court, jail, then prison, friends, & yet DOOM has to pay piper? wondering if humanity has a chance. I don't even get to play be cause of my decisions & friends wont help because they are to into themselves. they accept $$ but yet a simple request is like pulling teeth. DONE WITH IT IT!!! NEXT TIME I LOG WILL BE FAR FROMMY LAST. IF life wanna rock&roll also? BRING IT!!!! DOOM HAS NOT A MOBILE DEVICE. KIDS, JOB, & REST FIRST. Be on others device if possible. point being I am not wasting $$ unless it worth it. That being said. I will not buy a device to intice me to play until pvp an issue of whom can actually play instead of formula. More to explain but need solice!
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- Posts: 5
- Joined: Wed Dec 31, 2014 5:55 am
- Location: NJ
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
HOW ABOUT A BANK?!
Maybe even a 20 space bank, just something to store craft materials in when I'm not crafting. This is currently the only downfall of the game.
I would love to be able to do things not dragging everything I own with me, such as carrying 10 iron ingots at all times because I don't want to drop them and waste 45 minutes worth of work.
Moral of the story is a bank would be AMAZING. Even a small size would be great.
Maybe even a 20 space bank, just something to store craft materials in when I'm not crafting. This is currently the only downfall of the game.
I would love to be able to do things not dragging everything I own with me, such as carrying 10 iron ingots at all times because I don't want to drop them and waste 45 minutes worth of work.
Moral of the story is a bank would be AMAZING. Even a small size would be great.
- Insider
- Posts: 2426
- Joined: Wed Jun 25, 2014 1:27 am
- Location: Saint-Petersburg, Russian Federation
- Contact:
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
In mmo u can keep your items in clan buildings.I suggest buildings in RPG,to keep items and craft items.Monsters will attack it time by time.starburst wrote:HOW ABOUT A BANK?!
Maybe even a 20 space bank, just something to store craft materials in when I'm not crafting. This is currently the only downfall of the game.
I would love to be able to do things not dragging everything I own with me, such as carrying 10 iron ingots at all times because I don't want to drop them and waste 45 minutes worth of work.
Moral of the story is a bank would be AMAZING. Even a small size would be great.

-
- Posts: 141
- Joined: Mon Jan 20, 2014 1:00 am
- Location: France
Re: ALL CURRENT IDEAS AND SUGGESTIONS!
Hi
New bracel or alumet
Bracel lvl 100 : 10% mana regen faster and 20 mana
Alumet : +5 mana
New bracel or alumet
Bracel lvl 100 : 10% mana regen faster and 20 mana
Alumet : +5 mana