new skills

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CP PRICE
Posts: 14
Joined: Mon May 12, 2014 10:17 am
Location: Middle east/ Syria

new skills

Post by CP PRICE »

First I suggest u make the walk speed in all classes the same
Or make the mage the slow one
Cause he's older than my grandpa



First I'll begin with the sowrds man

Lvl 30 skill :always hit skill
Ik I didn't change it cause it kinda cool

Lvl 60 skill :critical hits
If the attacker had lower dex than the other he this skill won't always hit.
But if the user had more dex that mean he get critical hit on every hit (enemy arm become usless)

Lvl 100 skill :back stab
Since everyone in this game know that they have to run to kill a sowrds man
This ability will make this stand still....excipt if he rather to die
What this skill do :
When the enemy runs away sowrds man can cast this skill up to 3 range
And the enemy losses 2% of he's full hp every 1 distance he walk
(Make the skill duration enough for a character to walk 25 distance. .so he lose 50 % if he keep running)
Unlike the fire skill this skill is a killer skill means that if the enemy walked more than 20 distance
And he's hp was 20%
He die....so it's better to fight than run

Lvl 140 skill:enemy slow skill...

U will prob ask where is the fire skill I say it sucks and we need to remove cause any lvl 100 sowrds man can take 40 % of a lvl 1000+ acc
***

The axe:
Lvl 30 skill :battle furry u know what it does

Lvl 60 skill :battle cry :this skill will force monsters to com yo him so he use his cleave
And he's enemys so they can't run
The duration should be 5+ sec
So it would be enough to get the kill
Lvl 100 skill: earth shake
It does damage up to 2 range around the axe
It deals his str ×10
And this skill always hit and it's critical

Lvl 140 : 50 % mana risist
Or double arm skill....

Ogre:
Lvl 30 skill : double damage
Lvl 60 skill : twister (u know what it does)
Lvl 100 skill : power club
This skill is casted up to 3 range
It take 15 % of enemy hp
And 30 % mana
And stun for 2 sec (enemy can't use spells skill or move during that)
Lvl 140 skill :ROAR!
This skill give the user and Allied units (clan members) 1 more movement speed and 20% risist from spells

Archer :
Lvl 30 skill : double speed
Lvl 60 skill: fire
This fire skill deal 20 % of enemy hp and slow him during that (like slow spills in mage)
Lvl 100 skill: freeze
Lvl 140 skill: head shot
It deals user str ×10 to one target
Help to steal kills and last hits
And Killin runners

Mage : still uses the same spells
But as I said make him sliw
Or make all classes speed the same

Thx for reading yo
Hope u like it
Make sure u put replis
Cya.....peace
Last edited by CP PRICE on Sun Nov 30, 2014 10:07 am, edited 1 time in total.
James142
Posts: 583
Joined: Tue Mar 11, 2014 4:12 am

Re: new skills

Post by James142 »

I'm quite fine with the regular skills but I do wish for more skills and not changing skills we already have
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“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
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toad
Posts: 655
Joined: Sat Mar 01, 2014 1:28 pm
Location: Saint-Estève,France

Re: new skills

Post by toad »

why u add the actuals skills?
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CP PRICE
Posts: 14
Joined: Mon May 12, 2014 10:17 am
Location: Middle east/ Syria

Re: new skills

Post by CP PRICE »

toad wrote:why u add the actuals skills?
Well.......I like some of the old skills but some of them were over powered
So i made a few changes and add some new skills to help Melee class in pvp
:mrgreen:
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Piffl / El Majo
Posts: 408
Joined: Wed Apr 10, 2013 12:00 am
Location: Catalonia-Spain

Re: new skills

Post by Piffl / El Majo »

FYI: The current swordsman skill always hit causes that every attack is a critical. Enemy armor is ignored ;)
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