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Gandalf
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Re: New update

Post by Gandalf »

the next days, there will be some adjusting for sure about the building. from which building level, you think, is a building "safe" against a quick takedown?
lvl 100? lvl 200? for a tower? a city?
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X-MAN 1st
Posts: 49
Joined: Mon Mar 24, 2014 9:17 am
Location: india

Re: New update

Post by X-MAN 1st »

Gandalf wrote:the next days, there will be some adjusting for sure about the building. from which building level, you think, is a building "safe" against a quick takedown?
lvl 100? lvl 200? for a tower? a city?
you know best!
old version is batter for same auto attacked other clans no,
one enter our tower and castle close hit for enemy's admin need castle and towers 1 mill to 2 mill cost increase but upgrading and repair also too slow.........
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Asmodeous
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Joined: Mon Aug 04, 2014 4:56 pm

Re: New update

Post by Asmodeous »

300 against a safe takedown. Even then it's a little bit of risk. Buildings completely fail at taking down unclanned. Watching a war now lol between jessi dark monk and some lvs 100'so while I build.
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rearrow
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Joined: Wed Jul 16, 2014 9:48 am

Re: New update

Post by rearrow »

a round tower is generally safe against quick takedown (in less then 1-2 hour by single lv 400 mage) around lv300 I think
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