Clan walls
Moderator: Game Administrators
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Clan walls
Walls should require a range of 1 to attack them (even for ranged players). This way, towers CAN protect them.
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- Posts: 467
- Joined: Mon May 26, 2014 1:15 am
Re: Clan walls
NICE david why no one thinked that earlier
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dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
- RyoHazuki
- Posts: 933
- Joined: Tue Mar 04, 2014 11:10 pm
Re: Clan walls
I don't know.
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: Clan walls
Kind of defeats the purpose of siege weapons though, right?
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