Its an idea however what would the % be and how could it be made to keep the heal spell useful in pvp without turning the mage into a flashy archer using mind bullets instead?Gandalf wrote:good idea with the forbidden healing option. maybe, if you get hit, the spell has a % chance to fail...
I understand the need for pvp balance but with that buffing the other classes would work better than simply taking away.
Youd loose more people taking away something or making it worse than one would if they boosted up the other classes to match.
I know mages are currently the most op class but brining opness into line with everyone else for balance sake is a fine line to walk. One wrong change and a class could be rekt.
I dont think this would be the way to go. Knives have been a step in the right direction.
Auto follow would be another one for instance another could be allowing sword to use adrenaline and either fire or freeze at the same time. Those are just examples.
I know the creator has plans and all too. But in the end its the fine tuning that'l make everything come right and slight modifications to the currently underpowered classes skills.