How to Balance the Pvp

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Tnickel
Posts: 101
Joined: Mon Jun 23, 2014 6:18 pm

How to Balance the Pvp

Post by Tnickel »

Have you ever been a archer, and you engage pvp on a mage. The mage likes to slow, and keep on the outside. Or how about a meele class with the new stun effects to only be removed by a unfreeze potion?
While a good ideal was for the meele class with the stun items to only be ruined by the unfreeze potion. Not sure how a unfreeze removes stun as a stun is like a flash bang in real life it impairs your opponent for up close contact. I got a few suggestions, **Warning Mages probably wont like but please read all** I will break it down into three class Mage, Archer, and Meele.

The Mage, Power in a sense but weak in sustaining damage. I believe the mages range should be cut back to 4 or 5. With the be said there damage should be adjusted. For Green Flow bump to 3.0 x mana or 3.5 x mana. Yellow Flare almost unless at the moment but what if bump that to 4.0 or even 4.5 since it focus on a single target should do more.

The Archer, quick and agile but lacks in taking a beating up close. I believe the archer should remain the way they are with a few adjustment to the way the stats work. I believe Strength, plus dex should add to overall damage. But dex only adds half a point. Ex: lvl 100 arch 100str 100dex base damage be 150. 100 from str and 50 from dex.

The Warrior or Meele Class, able to hack it out and take damage, but fears the unknown. Warrior class are good as they are but need to adjust their stats a bit. So I believe dex should add damage like that in a archer, but main difference would be that Arm add a half point towards dex. Ex: Warrior lvl 100 stat 75 str 75 dex and 50 arm. Base damage be 125 because half of arm into dex bumps dex to 100 and half of that be 50. This way a sword has same chance to hit a archer but not take the lose in HP by needing dex. A warrior needs his health in battle.

I believe with these changes it would balance the combat system. As a mage fears the archer, but rules over a warrior. The Archer rains arrows down on a mage but arrows have little effort on plate armor. The Warrior like a statue of stone, arrows glances off his armor, but the unknown has great affects onto his shiny armor. If you wish to agree or disagree I encourage it but please give a reasoning, and not simply I agree or disagree. Thank you Mr. T
Twisted Nickel AKA Death Cl0wn
James142
Posts: 583
Joined: Tue Mar 11, 2014 4:12 am

Re: How to Balance the Pvp

Post by James142 »

I like this idea
The OG Rasta

“Victorious warriors win first and then go to war, while defeated warriors go to war first and then seek to win”
Asmodeous
Posts: 724
Joined: Mon Aug 04, 2014 4:56 pm

Re: How to Balance the Pvp

Post by Asmodeous »

If this ever came in. Id play an archer. An archer by these rules here would shred everything. Including the warrior its meant to be weak to lol.
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Tnickel
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Joined: Mon Jun 23, 2014 6:18 pm

Re: How to Balance the Pvp

Post by Tnickel »

Not really because the archer would have lot lower hp and the sword would have a lot more hp then they have now which would allow the sword to get closer to engage
Twisted Nickel AKA Death Cl0wn
Asmodeous
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Joined: Mon Aug 04, 2014 4:56 pm

Re: How to Balance the Pvp

Post by Asmodeous »

Well actually yeah. The archer is then more inclined to put more into dex since it now helps out with damage. Then hed have to put less i str which could go into arm for hp and damage reduction. Or inti str if he wanted outright damage.

He will then always hit the sword and the sword is locked into continually using their first skill as odds are flane sword and freeze sword probably wont hit. If the archer gets stunned he will use unfreeze pots to counter this. If unfreeze pots are taken out hed then use freeze arrow to lock the sword into place or fire arrow to rip away hp.

He will consistantly hit. The sword will not. While the sword will have the damage and the hp. Its useless if he cant hit. Not to mention what this would do to the ogre and dwarf who dont have a skill like the swords first one.

Spectre staff for mages is horrible. Theres a reason why it isnt used in pvp. Your not only suggesting every mage has the range of a spectre staff. Your actually suggesting removing 1 - 2 range again. The archer with that benifit will shred the mage.

The archer with the benifit above will shred melee. The sword might give the archer minimal teouble but for those playing dwarfs or ogres might aswell reroll.
Moonraker
Posts: 217
Joined: Wed Jun 19, 2013 12:00 am

Re: How to Balance the Pvp

Post by Moonraker »

The combat system is ALREADY balanced..... each class has it own advantages and weaknesses. It is all about TACTICS!!!!!

The imbalance in the game. IS. UNLIMTED LEVL BUYING!!!!!!
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Tnickel
Posts: 101
Joined: Mon Jun 23, 2014 6:18 pm

Re: How to Balance the Pvp

Post by Tnickel »

Really.. Thats how come a lvl 600 mage can kill a 1900 archer and games balanced.. Doesnt seem level buying has affect here
Twisted Nickel AKA Death Cl0wn
dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

Re: How to Balance the Pvp

Post by dragkardragcar »

Only thing needed to balance the game is make mage and archer dmg be distance related.
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