PvP
Moderator: Game Administrators
- re4ction
- Posts: 359
- Joined: Fri Mar 28, 2014 6:58 pm
- Location: Germany (Marburg)
PvP
There are 2 big issues which are blocking the fairness of pvp.
First . As we all know mages are anoying to pvp because of the slow spell which cant be stopped by a unslow potion . I saw many suggestions on this forum and i think they are not that hard to implement.
E.g. : the unfreeze potion works on slow spell and makes the user immune for 7 seconds.
Second is that the throwing weapons can be blocked by a unfreeze potion.
I mean look at an ogre : he has THE WORST movement speed EVER if he gets slowed it looks like he is frozen because u cant see him walking. And he has no skill which can keep the enemy on spot for hitting his attacks.
And even if he has fishes the mage will probably have unfreeze potion and boom u have the most unfair pvp situation u can imagine. So ma make the fish cant be blocked by an unfreeze potion and for that decrease the stun duration.
Oh and i forgot : if u finally reach the mage and u can somehow attack ( u should be already dead but if u really manage it) the mage can heal so easy and u cant even make him yellow.
Make the heal only 30% in pvp ?
Cheers
First . As we all know mages are anoying to pvp because of the slow spell which cant be stopped by a unslow potion . I saw many suggestions on this forum and i think they are not that hard to implement.
E.g. : the unfreeze potion works on slow spell and makes the user immune for 7 seconds.
Second is that the throwing weapons can be blocked by a unfreeze potion.
I mean look at an ogre : he has THE WORST movement speed EVER if he gets slowed it looks like he is frozen because u cant see him walking. And he has no skill which can keep the enemy on spot for hitting his attacks.
And even if he has fishes the mage will probably have unfreeze potion and boom u have the most unfair pvp situation u can imagine. So ma make the fish cant be blocked by an unfreeze potion and for that decrease the stun duration.
Oh and i forgot : if u finally reach the mage and u can somehow attack ( u should be already dead but if u really manage it) the mage can heal so easy and u cant even make him yellow.
Make the heal only 30% in pvp ?
Cheers
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- Posts: 286
- Joined: Tue Nov 26, 2013 1:00 am
Re: PvP
I like the idea of decreased healing spell in pvp
i also suggest healing work during pvp only on clanmates so now heal block in pvp....
i also suggest healing work during pvp only on clanmates so now heal block in pvp....
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- Posts: 467
- Joined: Mon May 26, 2014 1:15 am
Re: PvP
LOL so this topic basicly is decrease arm spell heal spell and i dont know how slow spell too with this we stay with yellow spell nice good topic(really not good)
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage
Languages spoken:
Potugues,English
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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: PvP
How about we just wait for the update thats suppose to be coming in after extensive testing of the pvp stuff and then make suggestions from there? Apparently somethings been in the works for a while... Its becoming a common thing for "nerf threads" to appear. Granted this one has a few descent solutions.
Why not make more threads on how to improve the existing classes and bring them on par?
Why not make more threads on how to improve the existing classes and bring them on par?
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: PvP
don't forget the very simple idea of making skills act independently from each other as a way of improving everybody except mage (and make for more strategy in selecting which skill to use
)

Beeware the Spiral Blitzbees...

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- Posts: 724
- Joined: Mon Aug 04, 2014 4:56 pm
Re: PvP
Yeah thatd also be good. Guess ill wait for the pvp update anyway. See what happens.blitzcraig wrote:don't forget the very simple idea of making skills act independently from each other as a way of improving everybody except mage (and make for more strategy in selecting which skill to use)
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- Posts: 3032
- Joined: Fri Oct 18, 2013 12:00 am
- Location: United States of America
Re: PvP
indeed, I think your approach is wisest here... wait and see then go from there 

Beeware the Spiral Blitzbees...

- Gandalf
- Site Admin
- Posts: 1081
- Joined: Thu Feb 21, 2013 1:00 am
- Location: Heidelberg, Germany
Re: PvP
With next update, unfreeze pots stop the slow spell effect.
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Useful links: Forum Rules | Game Rules | Items | Quests | Monsters
Spoken languages: English, German