pets

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fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

pets

Post by fiora »

I wish u make pets lvls like us example we buy say dog make it Start with 6 points as character lvl 0 with 6 points and each lvl receive 2 points as character and character raise it's stats as he want like mage with all mana need good tank so he will raise the pet dex and armor , character like archer need pet dex and str like him to lvl fast , so do all characters the point is to let the pet lvl with us and let us do its stats and we can reset stats of pet by 1 lvl or any thing u want
and make your price as its lvl 0 hp be like mage 70 or be like ogre 140 by price or lvl which is better in your vision and make it lvl faster than us like Wes need 100m xp to lvl from lvl 226 to 227 make pet 50% or 75% or any percent u want , and if I became as the character lvl don't lvl up till the character lvl up
I wish all players like my idea and all mods think about it carefully and I wish if it happens, don't take my ratio it's for example u see which better and do it ^_^
p.s : I like cats alot ^_^
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
Racoon
Posts: 28
Joined: Fri Oct 03, 2014 4:11 am

Re: pets

Post by Racoon »

Yeah sounds good
Thnx Racoon
dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

Re: pets

Post by dragkardragcar »

Suggested this in the past i also suggested to make a no fight stance for pet so it doesn't attack and isnt attacked so if in dangerous place activate no fight stance and so your pet wont die and you wont lose items or extra space.
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kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

Re: pets

Post by kollex »

'no figth stance' should be complemented with 'move out of the way' feature, so that they could not be used to block narrow pathways. if only first is done, you couldn't even bring a monster to a blocking pet to make it move
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Tnickel
Posts: 101
Joined: Mon Jun 23, 2014 6:18 pm

Re: pets

Post by Tnickel »

This is a nice ideal but in relatity would make leveling slower as now your xp is shared with the pet. How about this ideal leave pets alone as they stand but when bought you can arrange there stat points as needed. Exsample say you bought dragon level 360 while you would be able to assign 720 points into what you like.
Twisted Nickel AKA Death Cl0wn
fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

Re: pets

Post by fiora »

I prefer another button when click on pet to not attack and attack lol
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

Re: pets

Post by fiora »

I know with pet hard lvl but I guess pet should be as a player take xp that it gained to it self and when he reached max xp and want lvl give you any gained xp
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
fiora
Posts: 215
Joined: Wed Mar 05, 2014 11:08 pm
Location: Egypt - Cairo - maadi

Re: pets

Post by fiora »

If pet take 50% of your xp and waiting lvl up so any gained xp from pets will be yours so it is the same time to lvl solo with no pets I guess but it's better in that u can make stats for high lvl monsters like worms so mage high lvls can find something to tank for them , or red devils and so on that's the point
sara--->mage
Fiora--->archer
Fiora2---> sword
Fiora3--->ogre
Fiora4--->dwarf
Fiora5--->mage
•○● i will be glad if u asked my help in anything ^_^●○•
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