MMORPG server changes

stay tuned

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rearrow
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Re: MMORPG server changes

Post by rearrow »

any changes planned on hide at shop while attacking?
maybe same construction an outlaw. if u attack first u can still be targeted even if u hide at shop.

warlock shop is famous for hiding. needs a guard too.

attacking someobe red from warlocks, then hide at shop is a much abused tactic.
blitzcraig
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Re: MMORPG server changes

Post by blitzcraig »

great suggestion rearrow
Beeware the Spiral Blitzbees...
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Insider
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Re: MMORPG server changes

Post by Insider »

One question.
If buildings now have 0 dex, do they always hit?
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Insider
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Re: MMORPG server changes

Post by Insider »

0 dex were added to balance classes?
So make 0 arm... Count what lvl notmage need to destroy castle with 15000 arm...
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rearrow
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Re: MMORPG server changes

Post by rearrow »

the always hit. they did when they had dex too. dex only countwd as defense for towers
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Insider
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Re: MMORPG server changes

Post by Insider »

rearrow wrote:the always hit. they did when they had dex too. dex only countwd as defense for towers
I had 1200 dex and 100 castle didnt always hit me
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rearrow
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Re: MMORPG server changes

Post by rearrow »

compbatant wrote:
blitzcraig wrote:I agree dex and armor should be 0 (to balance classes) but will they still attack effectively? can they "always hit" or maybe x11 str to balance out all the misses?
Towers never used DEX when attacking. They always hit.
was referring to this.
maybe dmg was too low to see or arm took all
Moonraker
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Re: MMORPG server changes

Post by Moonraker »

Nice changes Combatant.......Will you marry me?
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rearrow
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Re: MMORPG server changes

Post by rearrow »

Moonraker wrote:Nice changes Combatant.......Will you marry me?
no time for honeymoon lol
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compbatant
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Re: MMORPG server changes

Post by compbatant »

compbatant wrote:
blitzcraig wrote: great change :) question though: for how long can you attack him back? if it is only until he logs out, this is still not enough imo... low levels will still try to kill you when you're red or surrounded by strong monsters, and still wouldn't really have anything to fear (great that there's no forced outlaw though)
It is only until he logs out. Maybe I will improve this and store the status of PVP after logout too but first the current changes must be tested :)
Done :) Each account remember the last 15 attacked players, it is remembered also after server restart not only after player logout.
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