Pet Spells

If you have ideas to improve this great game, post them here!

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Insider
Posts: 2426
Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
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Re: Pet Spells

Post by Insider »

blitzcraig wrote:I think technically "followers" is the correct term ;)

Anyway, I really love the "eggs" idea... use one, and if you don't have a follower, there is a % chance that it hatches into the appropriate type
+1 :)
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kollex
Posts: 579
Joined: Tue Nov 11, 2014 11:02 am
Location: Kyiv, Ukraine

Re: Pet Spells

Post by kollex »

blitzcraig wrote:Anyway, I really love the "eggs" idea... use one, and if you don't have a follower, there is a % chance that it hatches into the appropriate type
And if you fail the dice roll ... a monster hatches and attacks you :)

...

Personally, I'm against the 'nursing' idea. Not everything has to be an upbringing tool.
Bloody PvP on one side, tamagochis - on the other ;)
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Pet Spells

Post by rearrow »

if u dont want a baby to take care off, kollex sugestion might work. a% spell fail chance where u loosr token and summond follower attacks.

anyway, for me nothing 'has to' be hanged if u want followers to be packanimals and add big xp at higherclasses.I used 50 bats from lv225-360. grinding at clubstans mostly. tried to take care of them but the added xp was too good not to use them there.
Rehtua
Posts: 22
Joined: Mon Feb 09, 2015 2:48 am

Re: Pet Spells

Post by Rehtua »

Yes but can you carry more then one egg?
My main thing is just having a way so that you don't have to run back and get a new pet every time one dies. How that is done is by all means a free for all sugestion. Eggs, scrolls, tokens, whatever.
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