Expanding fishing to be useful

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StickyKse
Posts: 183
Joined: Mon Aug 18, 2014 5:46 pm

Expanding fishing to be useful

Post by StickyKse »

Currently fishing is pretty useless to majority of players.

I propose we introduce a few new fish types, and make them heal you if you eat them.

If it's simple enough we could expand it farther, such as making fishing a skill you can lvl, higher the level the higher lvl fish you can catch which in turn could do different things (lvl 50 fish heals 1500, lvl 75 heals 2000) and so on.

Too make it harder you could add a cooking option, if cooking failed fish disappear, if cooked they get full health bonus, ect ect. There's a lot we can do to make fishing a useful tool for this game.
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Insider
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Joined: Wed Jun 25, 2014 1:27 am
Location: Saint-Petersburg, Russian Federation
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Re: Expanding fishing to be useful

Post by Insider »

Nice idea.
But i have other. You catch fish, it stuck in ur backpack(many in one slot). And you can use it to heal. Each fish heals 1% of your hp.
Its good to have instead of high pots, which can be bought fast. :)
StickyKse
Posts: 183
Joined: Mon Aug 18, 2014 5:46 pm

Re: Expanding fishing to be useful

Post by StickyKse »

Insiders/Inferno! wrote:Nice idea.
But i have other. You catch fish, it stuck in ur backpack(many in one slot). And you can use it to heal. Each fish heals 1% of your hp.
Its good to have instead of high pots, which can be bought fast. :)
This could also work, I just want to see game options be expanded, and making fishing have a way to be useful to each class would make it worth doing.
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