Asmodeous wrote:The clan map for instance being unrestricted pvp in my view is excelent. Its destroyed the idea of griefers etc. What are peoples thoughts on this?
No doubt about it. Now none can leech mana, freeze you with an icy-cold arrow, act as a boulder, abuse you in any way. The clan map is only for clans, for war!
Asmodeous wrote:The buildings now having 10x hp for a while? Has anyone decided to test these ingame? Jony for instance took like 15 minutes to yellow a level 6 tower.
Agree, it is nearly impossible to destroy buildings as it could be healed in a second, or sold during attack! Seems like we are swinging in extremes!
Asmodeous wrote:Higher level castles for instance are probably not coming down either too soon. What are peoples thoughts on this? How does this affect you in clan wars and why? Do you like it this way or not?
It disappoints me in extreme. There is little fun in attacking a rival clan base unless your level is 10k! The higher level castles are immune to destruction. In order to defend when buildings are under attack, all you need is to log in once a week, swing a hammer thrice, there you go!
Asmodeous wrote:Theres been plenty of talk on the new firing system of buildings but heck. Why not throw that in here. Im impartial to it. Sure its nice to be able to explore the clan map but at the same time made harder to defend farms for instance. Guess thats what walls are for.
The buildings should attack the members of enemy clans automatically. What the new firing system lacks is an alliance system, whereby, buildings would automatically fire members of enemy clans!
Asmodeous wrote:Pretty much. How do you feel about these changes. How does this impact on you when in clan wars. Do things feel further out of your reach to do, as in change anything with you or a group of you. Or closer within your reach when conducting clan warfare?
I like some updates like characters being invested with memory of 15 slots, so you can attack back the low level attackers, clan map being a free zone i.e. no pvp restrictions, but the update regarding high level castles, with an extra boost of 10x hp, is out of balance. Some deterrence is needed. Would be very nice, if they could not be healed and sold while being attacked.
Besides, I do not get the new firing system of towers. I mean when clan maps are free zone, players open to sudden attacks, then why towers are deprived of auto attack? Guess, the characters have taken the place of towers, now they can attack any player be he in clan or not just like towers did in the past. However, this can be improved by introducing clans alliance system.
Thank you very much.
