Hostile shopkeepers

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Leone
Posts: 5193
Joined: Wed Aug 28, 2013 12:00 am
Location: Ashdown Village

Re: Hostile shopkeepers

Post by Leone »

Love the debate here. It shows that I'm not the only one who's thought about this, if nothing else!

It seems to me that so far, people have made comments around the following:

a) possible changes/improvements to the outlaw system
b) the dangers of changing the outlaw system as pvp is a major part of the game
c) problems with the outlaw system and how it can be abused

To go back to my original point: at the moment there does not seem to be a effective deterrent in place to make players think twice about becoming outlaws. So let's turn this on its head somewhat. If the outlaw system is not changed in some way (and we have heard some great ideas on this thread) then why is it a feature of the game in the first place?
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re4ction
Posts: 359
Joined: Fri Mar 28, 2014 6:58 pm
Location: Germany (Marburg)

Re: Hostile shopkeepers

Post by re4ction »

Leone wrote:Love the debate here. It shows that I'm not the only one who's thought about this, if nothing else!

It seems to me that so far, people have made comments around the following:

a) possible changes/improvements to the outlaw system
b) the dangers of changing the outlaw system as pvp is a major part of the game
c) problems with the outlaw system and how it can be abused

To go back to my original point: at the moment there does not seem to be a effective deterrent in place to make players think twice about becoming outlaws. So let's turn this on its head somewhat. If the outlaw system is not changed in some way (and we have heard some great ideas on this thread) then why is it a feature of the game in the first place?
Good question and i love the/to debate too its funny.
blitzcraig
Posts: 3032
Joined: Fri Oct 18, 2013 12:00 am
Location: United States of America

Re: Hostile shopkeepers

Post by blitzcraig »

I believe this is being addressed soon ;) let me share a thought though... the idea of "fair" pvp is, I think, somewhat off.... if you walk around attacking people, you should become an outlaw. however, the law (not LAW clan lol) overlooks the punishment when they are under the protection of a clan attacking another clan, so no outlaw there. also, fights are to be expected in clan maps and colosseum, so no outlaw for fighting there. but regular fighting in public should lead to outlaw.... from a gaming perspective, after the "unfair" outlaw issue is fixed, I think outlaw will become more of a punishment for most players because they will be killed more anyway
Beeware the Spiral Blitzbees...
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naomi
Posts: 663
Joined: Wed Mar 26, 2014 2:48 am
Location: Philippines

Re: Hostile shopkeepers

Post by naomi »

your problem is outlaw? to eliminate this, disable pvp unless you have a clan... :lol:



let pvp only experience in a clan :D
username:naomi lvl.1,631 archer (ADIK-Marshal)
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IS NOW ACTIVE...
dragkardragcar
Posts: 286
Joined: Tue Nov 26, 2013 1:00 am

Re: Hostile shopkeepers

Post by dragkardragcar »

naomi wrote:your problem is outlaw? to eliminate this, disable pvp unless you have a clan... :lol:



let pvp only experience in a clan :D
Actualy i support this..
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rearrow
Posts: 1775
Joined: Wed Jul 16, 2014 9:48 am

Re: Hostile shopkeepers

Post by rearrow »

naomi wrote:your problem is outlaw? to eliminate this, disable pvp unless you have a clan... :lol:



let pvp only experience in a clan :D
i like this at first glance but....

if u like pvp ing similar lvls unclanned is the best choice. if u clan up u likely to be slaughtered bya much higher lvl at the moment.

i suggest a system where u cant attack someone 200+lvls lower, unless he attacks u first.
Ruffframe
Posts: 51
Joined: Wed Nov 20, 2013 1:00 am

Re: Hostile shopkeepers

Post by Ruffframe »

Guards on the city shops and entrances are working (bows humbly) lol
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