Mages vs rest of class

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Tnickel
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Mages vs rest of class

Post by Tnickel »

I know it's been discussed till were blue but at 600 mages come powerful extremely. Say you have a 600 mage say 1k mana so that does 1250 damage for 5 mana and regens a base 25 mana per 5 sec even in combat thats 5 cast which is total 6250 damage per 5 second. That's a whole lot of damage! However nerfing a mage just pisses people off. My ideal stop the regen in conbat like health keep the 5sec regen out of battle but increase it to .050 which gives mage 50 mana every 5sec out of battle.

As for the melee class I feel the melee and archers pretty close to balance now. However still off vs a mage. My ideals for these class first individual skill timer mages use 5 spells why can't they use 3 or 4 skills? Also i feel a slight increase in damage say 1 strength for 1.5 damage so take a 600 archer say his stat 800 str 400 dex with bow speed 7 so he would hit roughly 2023 per second instead of 1350 per second. Maybe a little high in increase may lower to say 1.25 damage for 1 str. Heres numbers on 1.25 that be 1k str 1683 damage per second.

I did all calculation without gear only on base this another issues that may needed adjusted such as mage gear adds to damage as blitz been saying but leave the dex to magic alone for now see how this works. Please share input as need concerns from all classes thanks.
Twisted Nickel AKA Death Cl0wn
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Insider
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Re: Mages vs rest of class

Post by Insider »

Have you just noticed¿ ;)
Damage isnt as problem as armor they are able to add. Isoril lvl 4000 can make maximum 100000 armor(tested). Now count what lvl archer can kill him....
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Tnickel
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Re: Mages vs rest of class

Post by Tnickel »

Yea arm spell is a issue over looked that spell. Maybe remove or limit the spell in some fashion. I just feel increase the damage a little to bring melee class in line with how much dps a mage can do as of right now mages can heal self in combat. So i feel it's either increase damage or add other ways for melee to gain health in combat.
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re4ction
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Re: Mages vs rest of class

Post by re4ction »

I really like the idea of skills can be activated at same time with cooldowns for every skill itself
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re4ction
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Re: Mages vs rest of class

Post by re4ction »

Or even better give ogres archers and dwarfs the fourth skill and say 2 skills at a time.
Asmodeous
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Re: Mages vs rest of class

Post by Asmodeous »

Insiders/Inferno! wrote:Have you just noticed¿ ;)
Damage isnt as problem as armor they are able to add. Isoril lvl 4000 can make maximum 100000 armor(tested). Now count what lvl archer can kill him....
Howd you test it? Because spamming it for fun in the mmo isnt bring up anything near those numbers. With the arm spell. Why not just allow only 2 uses of it apply to the charactets at any one time?
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Insider
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Re: Mages vs rest of class

Post by Insider »

Yup iso we tested together and got 49990, so if u alone its 100000. Simple maths ;)
dinoponte2
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Re: Mages vs rest of class

Post by dinoponte2 »

U talking best mages of game
Some guys of game does 1 shot each 5 secnds
dinoponte1000 lvl1065 mage(BK)
dinoponte100 lvl114 mage(lilB)
Kheiron lvl380 archer(BK)
dinoman lvl102 dwarf(BK)
yeti lvl130 ogre(BK)
yetii ogre
dinoponte3 swordsman
dinoponte archer
Quem100000 mage

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Asmodeous
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Re: Mages vs rest of class

Post by Asmodeous »

Never knew arm spell split. Oh well. Waste of time having that much arm. Lol
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